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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-05-2010, 01:50 PM
Ernst Ernst is offline
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Originally Posted by FC99 View Post
Not that much of a problem in dogfight, in close fight between Bf109 and Spitfire G_Limits are not something you should worry about.

For B'n'Z they are slight problem, diving at 800kmh in FW and pulling hard for a snapshot can be dangerous.

Change is biggest for bombers and fighter bombers, doing crazy stuff with bombs attached is not recommended but if pilot is gentle on the stick there should be no problems.

In all of my test fights I never lost a wing and damaged the plane only once after I made split S at low alt so I had to chose between hitting the ground or damaging the plane.



FC
I see in your tests in first page of glimits, that pilot starts to blind at 8g. Is this not so much? I read 4g sustainded turb is sufficient to faint a pilot, i.e., faints before service g limit in sustained turns.

May in a future patch 4.11 (may be) you could consider to change the pilot fainting at 8g to 4g for sustained turns.

Last edited by Ernst; 06-05-2010 at 02:06 PM.
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Old 06-05-2010, 02:33 PM
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322Sqn_Dusty 322Sqn_Dusty is offline
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How about (stamina) training? A lot depends on the player, system, stick etc. but is it also an idea to give just a little over the 'enemy' when flying a lot?
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Old 06-05-2010, 03:44 PM
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Originally Posted by Ernst View Post
I see in your tests in first page of glimits, that pilot starts to blind at 8g. Is this not so much? I read 4g sustainded turb is sufficient to faint a pilot, i.e., faints before service g limit in sustained turns.

May in a future patch 4.11 (may be) you could consider to change the pilot fainting at 8g to 4g for sustained turns.
Depends on for how long. I've flown aerobatics at 6g (4g inverted) according to the meter and didn't think anything of it.. It was cool. In a modern plane and suits, I think pilots can take as much as 12 for short periods. Heck on banked long turns, I get more than 2g in my race car. I wouldn't go down to 4 without some research proving why....
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Old 06-05-2010, 04:23 PM
Ernst Ernst is offline
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International encyclopedia of ergonomics and human factors

http://books.google.com.br/books?id=...page&q&f=false

Book incomplete. Data missing, i do not understand if vlaues are for sustained gs with or without suit. But its interesting...

Buy calculation of the formula sustained g-tolerance for 5.5g is 2.6 (seconds???). Multiply 1.3 for SACM then we 3 have seconds???

For Spinnetis maneuver 6gs:

14.08 * exp(-0.328*6)*1.3=2.6s. Do you pull it for how much time?

Last edited by Ernst; 06-05-2010 at 06:05 PM.
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Old 06-06-2010, 03:55 AM
Gryphon_ Gryphon_ is offline
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If the aircraft limitation functionality coming in 4.10 stops the 'digital pilots' we see so much now that would be great. Anything that makes pilots fly smoothly instead of shoving the stick into all four corners would be a big step forward for realism.

And regarding the amount of G needed to blackout, the current 409 settings seem fine. Running udpgraph you can see that blackout starts when 6g or above is smoothly applied, which is completely consistent with an average pilot's tolerance without a g suit.
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Old 06-06-2010, 04:34 AM
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Are the new G-limits have effect over the arcade?
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Old 06-06-2010, 06:16 AM
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What do you think, bf-110?
Are those effects a step away from arcade or toward it?
Is, in your eyes, il2 arcade in "full real" settings?
Aren't those questions to be answered first?
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Old 06-06-2010, 02:47 PM
Ernst Ernst is offline
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Are the new G-limits have effect over the arcade?
Almost sure that it will be an option. You ll can uncheck it in reality config!

Interesting article on g tolerance in sims: http://www.simhq.com/_air/air_036a.html

TD guys, is it possible in future patches to modelate head/trackir gradually reduced momevent or locking when pulling gs? It should occur at lower gs than that necessary to blind. Or fatigue? More you pull gs you ll blackout/lock more easy next time if you do in a brief period of time. This resets after some rest, period without hard maneuver. Is it possible in IL2 engine?

Last edited by Ernst; 06-07-2010 at 03:25 AM.
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Old 06-10-2010, 01:49 AM
Spinnetti Spinnetti is offline
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Quote:
Originally Posted by Ernst View Post
International encyclopedia of ergonomics and human factors

http://books.google.com.br/books?id=...page&q&f=false

Book incomplete. Data missing, i do not understand if vlaues are for sustained gs with or without suit. But its interesting...

Buy calculation of the formula sustained g-tolerance for 5.5g is 2.6 (seconds???). Multiply 1.3 for SACM then we 3 have seconds???

For Spinnetis maneuver 6gs:

14.08 * exp(-0.328*6)*1.3=2.6s. Do you pull it for how much time?
Not for very long, but I am not an expert in these things either. Honestly, other than making my arms and face really heavy, I didn't bother me...

Check this out:
http://en.wikipedia.org/wiki/G-force

Early experiments showed that untrained humans were able to tolerate 17 g eyeballs-in (compared to 12 g eyeballs-out) for several minutes without loss of consciousness or apparent long-term harm...John Stapp was subjected to 15 g for 0.6 second and a peak of 22 g during a 19 March 1954 rocket sled test. He would eventually survive a peak of more than 46 g, with more than 25 g for 1.1 sec.[6]
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Last edited by Spinnetti; 06-10-2010 at 01:55 AM.
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Old 06-10-2010, 02:30 PM
Ernst Ernst is offline
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Yes. But i think this case is horizontal acelleration, perpendicular to body axis. I read about when you jump from your chair you are subjected to 14g for few miliseconds.

I could confirm this, cause few times when i stand up fast from my bed i experienced tunnel vision. hehehe...
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