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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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May in a future patch 4.11 (may be) you could consider to change the pilot fainting at 8g to 4g for sustained turns. Last edited by Ernst; 06-05-2010 at 02:06 PM. |
#2
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How about (stamina) training? A lot depends on the player, system, stick etc. but is it also an idea to give just a little over the 'enemy' when flying a lot?
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#3
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"A witty saying proves nothing" - Voltaire |
#4
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International encyclopedia of ergonomics and human factors
http://books.google.com.br/books?id=...page&q&f=false Book incomplete. Data missing, i do not understand if vlaues are for sustained gs with or without suit. But its interesting... Buy calculation of the formula sustained g-tolerance for 5.5g is 2.6 (seconds???). Multiply 1.3 for SACM then we 3 have seconds??? For Spinnetis maneuver 6gs: 14.08 * exp(-0.328*6)*1.3=2.6s. Do you pull it for how much time? Last edited by Ernst; 06-05-2010 at 06:05 PM. |
#5
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If the aircraft limitation functionality coming in 4.10 stops the 'digital pilots' we see so much now that would be great. Anything that makes pilots fly smoothly instead of shoving the stick into all four corners would be a big step forward for realism.
And regarding the amount of G needed to blackout, the current 409 settings seem fine. Running udpgraph you can see that blackout starts when 6g or above is smoothly applied, which is completely consistent with an average pilot's tolerance without a g suit. |
#6
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Are the new G-limits have effect over the arcade?
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#7
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What do you think, bf-110?
Are those effects a step away from arcade or toward it? Is, in your eyes, il2 arcade in "full real" settings? Aren't those questions to be answered first?
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#8
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Almost sure that it will be an option. You ll can uncheck it in reality config!
![]() Interesting article on g tolerance in sims: http://www.simhq.com/_air/air_036a.html TD guys, is it possible in future patches to modelate head/trackir gradually reduced momevent or locking when pulling gs? It should occur at lower gs than that necessary to blind. Or fatigue? More you pull gs you ll blackout/lock more easy next time if you do in a brief period of time. This resets after some rest, period without hard maneuver. Is it possible in IL2 engine? Last edited by Ernst; 06-07-2010 at 03:25 AM. |
#9
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Check this out: http://en.wikipedia.org/wiki/G-force Early experiments showed that untrained humans were able to tolerate 17 g eyeballs-in (compared to 12 g eyeballs-out) for several minutes without loss of consciousness or apparent long-term harm...John Stapp was subjected to 15 g for 0.6 second and a peak of 22 g during a 19 March 1954 rocket sled test. He would eventually survive a peak of more than 46 g, with more than 25 g for 1.1 sec.[6]
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"A witty saying proves nothing" - Voltaire Last edited by Spinnetti; 06-10-2010 at 01:55 AM. |
#10
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Yes. But i think this case is horizontal acelleration, perpendicular to body axis. I read about when you jump from your chair you are subjected to 14g for few miliseconds.
I could confirm this, cause few times when i stand up fast from my bed i experienced tunnel vision. hehehe... ![]() |
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