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IL-2 Sturmovik The famous combat flight simulator.

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Old 05-20-2010, 11:09 AM
_RAAF_Stupot _RAAF_Stupot is offline
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Wow!

Dunno why, but the music selection was <almost> perfect. Just needed a few more moonlight shots in the footage.

Thanks for keeping these little gems under wraps - I really dig getting surprised by the things you have been up to.

Last edited by _RAAF_Stupot; 05-20-2010 at 11:19 AM.
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Old 05-20-2010, 05:16 PM
BadAim BadAim is offline
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Nice work guys, I can't wait.
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Old 05-20-2010, 05:49 PM
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bf-110 bf-110 is offline
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DT,what exactly of Italy is going to be exclusive to SoW?
Maps,tanks,BR 20,ships?
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Old 05-20-2010, 06:10 PM
Ernst Ernst is offline
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Future patches could include a HARDCORE level that does not allow pilot adjust joy and had to fly with 100% joy sensitivity for each aircraft, suffering from its vices and advantages.
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Old 05-20-2010, 06:27 PM
Romanator21 Romanator21 is offline
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The problem with that has to do with the vast multitude of controllers out there, each with its own inherent sensitivity and stability.

For my Logetech attack 3 I use 1,4,9,16,25,36,49,64,81,100

For the Saitek AV8R I use the default, 10,20,30...100

The full 100 across the board is not realistic unless your stick is two feet long, bolted to the floor, and requires at least 40 lbs of force to move the handle. Using these inputs on an average flight stick turns your plane into an fly-by-wire F-16, which is far from "hardcore" in a WWII scenario.
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Old 05-20-2010, 07:12 PM
tityus tityus is offline
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A few months ago Oleg answered that some sort of DeviceLink functionality that works online is planned for SoW:BoB and that's very nice... I'll be content with that.

However, regarding the next patches, is anything planned in an official patch that would provide DeviceLink with online capabilities?

I think the Multiple controls and Navigation TD is implementing is a big step towards "simulation" and it will be very well received by the "full switch" members of the community. I was afraid next patches would be only more planes, more skins, more textures...

Congrats and thank you!

té mais
tityus
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Old 05-20-2010, 08:44 PM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by Romanator21 View Post
The full 100 across the board is not realistic unless your stick is two feet long, bolted to the floor, and requires at least 40 lbs of force to move the handle. Using these inputs on an average flight stick turns your plane into an fly-by-wire F-16, which is far from "hardcore" in a WWII scenario.
So, if player sets 100 across the board, his plane will auto compensate the unwanted slip (plane will center the ball by itself), input will be limited and corrected according to current flight situation (no accelerated stalls, no wing snaps due to over G, no spins)?
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Old 05-20-2010, 08:59 PM
Romanator21 Romanator21 is offline
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Yeah that's exactly what I mean smart-ass.
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Old 08-12-2010, 10:40 AM
andrewuwe andrewuwe is offline
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HI Team D. ,

I understand your reasons for resisting 6DOF head tracking, but in the meantime could a make a request for 3DOF?

There should be no real glitches, since the viewpoint is the same and I don't see why anyone without head tracking would want to use head roll?

Now for why I need it: I was lucky to get an emagin z800 vr headset from ebay. 3DOF head roll is simply more natural human movement in this case.

Now the good part: A simple program (glovepie) is available that simulates TIR so there is no tricky hardware work to do.

Since there is already a mod for 6DOF (that works great in terms of 3DOF mode) the code should be simple enough? Any chance at all?
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