Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #1  
Old 04-05-2010, 11:18 PM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

Quote:
How expensive motherships should be?
The game's only hint is about 300K for an Astarte, and about 150K for a Mastiff... Obviously that is kind of low, but those numbers are what the game gives you.

Personally, I think it should start off as 250K for a Mastiff MK2, 500K for merc mothership, and 750K for an Astarte. In order to purchase the Lion Cruiser from the Mercenaries, you would have to pay 1.5 million (or, if you have the Intuition Perk, you can knock that down to 750K)

End-game motherships like the Manticore, Lion MK2, Lion MK3, Star Wolf, and Rhino are unbuyable.

Also, I am thinking about making GKGuns a little more important in Capital ship vs Capital ship combat, and doubling the range of all GKGuns (not GKTurrets). This will allow GKGuns to really put the hurt on an enemy capital ship at a considerable distance, and necessitate use of strong sensors or forward scouts in order to maximise the effectiveness of your Mothership.

Alongside this change, I may add 1 GKGun slot to the Merc mothership, the Lion MK1, and the Super Chimera. The Stone Arrow and Stalingrad already have GKGun equipped versions, and the Chimera is too light a ship to equip a GK Gun.

Last edited by Nanaki; 04-05-2010 at 11:39 PM.
Reply With Quote
  #2  
Old 04-06-2010, 06:28 AM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Quote:
Originally Posted by Nanaki View Post
The game's only hint is about 300K for an Astarte, and about 150K for a Mastiff... Obviously that is kind of low, but those numbers are what the game gives you.

Personally, I think it should start off as 250K for a Mastiff MK2, 500K for merc mothership, and 750K for an Astarte. In order to purchase the Lion Cruiser from the Mercenaries, you would have to pay 1.5 million (or, if you have the Intuition Perk, you can knock that down to 750K)
I think it's much too low. Comparing to a good fighters that can cost @500K mothership's price should be at least 10 times greater.

Quote:
Also, I am thinking about making GKGuns a little more important in Capital ship vs Capital ship combat, and doubling the range of all GKGuns (not GKTurrets). This will allow GKGuns to really put the hurt on an enemy capital ship at a considerable distance, and necessitate use of strong sensors or forward scouts in order to maximise the effectiveness of your Mothership.
This will allow to blow up entire enemy fleets without being noticed. If something is out of their scanners it doesn't exist. AI is not smart enough to fly in the direction of incoming fire.

Last edited by Goblin Wizard; 04-06-2010 at 06:34 AM.
Reply With Quote
  #3  
Old 04-06-2010, 12:20 PM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

Quote:
I think it's much too low. Comparing to a good fighters that can cost @500K mothership's price should be at least 10 times greater.
If motherships were really that expensive, nobody would ever buy them (nobody would even have the money to consider buying them, apart from power gamers), they would just use the money to buy state of the art fighters, guns, and systems instead, wait until the Astarte mission, and get whatever mothership comes out of that for free.

Remember that we are just talking about hull prices, not even including the cost of turrets, major caliber guns, and systems. Not to mention we are talking about ships that are mostly just modified transports (Mastiff, Mercenary mothership) or failed experiments (Astarte). The Lion MK1 is considered outdated at the start of the game, and is the only true warship available that early into the game.

My current pricing scheme idea is enough to impact someone's wallet, but cheap enough for someone to consider getting.

Quote:
This will allow to blow up entire enemy fleets without being noticed. If something is out of their scanners it doesn't exist. AI is not smart enough to fly in the direction of incoming fire.
I do plan on giving handicaps to enemy capital ship fleets. Either with longer-range sensors, or with having sensor modules

Last edited by Nanaki; 04-06-2010 at 01:12 PM.
Reply With Quote
  #4  
Old 04-06-2010, 04:07 PM
DanielTex DanielTex is offline
Registered Member
 
Join Date: Apr 2010
Posts: 9
Default

A cool thing would be if you could have more pilots, like 8 or 9 pilots and the ability to buy a mothership at a space station.
Reply With Quote
  #5  
Old 04-06-2010, 04:20 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Quote:
Originally Posted by DanielTex View Post
A cool thing would be if you could have more pilots, like 8 or 9 pilots and the ability to buy a mothership at a space station.
Check tomorrow. Just finishing my mod. Pilots slots are hardcoded but you can write about it in Wish list thread. Maybe devs will hear you.
Reply With Quote
  #6  
Old 04-06-2010, 04:28 PM
DanielTex DanielTex is offline
Registered Member
 
Join Date: Apr 2010
Posts: 9
Default

Hehe nice. I can't wait to play your mod what other things does it have included? And could we download it tommorow?
Reply With Quote
  #7  
Old 05-12-2010, 02:49 PM
hansebee hansebee is offline
Registered Member
 
Join Date: May 2010
Posts: 3
Default

Quote:
Originally Posted by Goblin Wizard View Post
Check tomorrow. Just finishing my mod. Pilots slots are hardcoded but you can write about it in Wish list thread. Maybe devs will hear you.
well...? it's been "tomorrow" for a few days now, dont want to pressure you but did you succeed? We are really dying to turn SW3 into something a bit more appealing, please understand
Reply With Quote
  #8  
Old 05-12-2010, 04:13 PM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

Quote:
Originally Posted by hansebee View Post
well...? it's been "tomorrow" for a few days now, dont want to pressure you but did you succeed? We are really dying to turn SW3 into something a bit more appealing, please understand
http://forum.1cpublishing.eu/showthread.php?t=14281
Reply With Quote
  #9  
Old 05-12-2010, 07:32 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Quote:
Originally Posted by hansebee View Post
well...? it's been "tomorrow" for a few days now, dont want to pressure you but did you succeed? We are really dying to turn SW3 into something a bit more appealing, please understand
You were probably misleaded by the old (v0.1) topic title. Unfortunately, I can't change it so you'll have to check it from time to time. I'll bump the topic each time after uploading new mod version.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:05 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.