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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 04-04-2010, 01:25 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
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Balancing motherships is hard. For example you can make fast, maneuverable ms at the cost of shield and armor (and maybe firepower) but it probably won't survive fixed close range storyline encounters. If you give ms more firepower the game will be too easy. I really don't have good ideas how to change them.
I actually wanted to avoid messing around with health, shields, speed and manuverability too much. What I am looking for is changing the amount of system slots, turret slots, and GKGun slots. For example, I am thinking of adding two System slots to both the Star Wolf and the Rhino to allow them to better compete with the Lion and Manticore ships.

Last edited by Nanaki; 04-04-2010 at 02:40 PM.
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