Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #61  
Old 03-20-2010, 07:46 AM
Avimimus Avimimus is offline
Approved Member
 
Join Date: Oct 2007
Posts: 803
Default

I can see where this is going:
First you want some discarded farm equipment to make crash-landings dangerous.
Then you'll want some working tractors.
Then you'll want some working tractors with girls on them.
Then you'll want some haystacks. Finally, you'll want some leave.
Reply With Quote
  #62  
Old 03-20-2010, 08:00 AM
Doogerie Doogerie is offline
Approved Member
 
Join Date: Feb 2010
Posts: 30
Default

I think it looks as if the game is almost done now and i am just wondering how meny month away it is?
Reply With Quote
  #63  
Old 03-20-2010, 08:29 AM
Kurfürst Kurfürst is offline
Approved Member
 
Join Date: Oct 2007
Posts: 705
Default

Great job on the Blenheim cocpit! I especially like the map, it makes the whole thing look much less "sterile".

Though I noticed on that first picture (Blenheim) that the terrain textures are rather low resolution. I am not sure if this was because using low settings for terrain, or is this how it will be in the final, but I would really prefer if BoB:SoW would ship with really large resolution textures, even if current PCs cant handle it, and will use medium settings. BoB:SoW will probably have a lifespan of 5 years like Il2, and later on likely there will be no capacity to do this again (ie. add high res textures for ground)... but PCs will be able to run it by that time.
__________________
Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
Reply With Quote
  #64  
Old 03-20-2010, 08:31 AM
Foo'bar Foo'bar is offline
Approved Member
 
Join Date: Oct 2007
Location: Niedersachsen, Deutschland
Posts: 662
Default



Reply With Quote
  #65  
Old 03-20-2010, 08:36 AM
rollnloop rollnloop is offline
Approved Member
 
Join Date: Feb 2008
Posts: 126
Default



Planes, cockpits, sea looks gorgeous, terrain looks bad (and distant terrain doesn't fade enough), clouds look IL2 like, inferior to Il2 modded.

Oleg, i really hope you can do something for these aspects and you'll show us some fantastic terrain features in the next months.
Reply With Quote
  #66  
Old 03-20-2010, 08:55 AM
LukeFF's Avatar
LukeFF LukeFF is offline
Approved Member
 
Join Date: Jan 2008
Location: Riverside, California, USA
Posts: 338
Default

Quote:
Originally Posted by rollnloop View Post
Planes, cockpits, sea looks gorgeous, terrain looks bad (and distant terrain doesn't fade enough), clouds look IL2 like, inferior to Il2 modded.

Oleg, i really hope you can do something for these aspects and you'll show us some fantastic terrain features in the next months.
Quote:
Everything is WIP.
Reply With Quote
  #67  
Old 03-20-2010, 09:04 AM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Quote:
Originally Posted by Kurfürst View Post
Though I noticed on that first picture (Blenheim) that the terrain textures are rather low resolution. I am not sure if this was because...
3D tools/model viewer.
Reply With Quote
  #68  
Old 03-20-2010, 09:27 AM
Sutts Sutts is offline
Approved Member
 
Join Date: Jan 2010
Posts: 566
Default

I'm not after functioning farms guys and I don't dispute the fact there were plenty of tractors working the fields in those days.

All I'm saying is that:

1. Baled hay and straw (round or square) would largely not have been seen
2. Lines of straw in fields would only come later with the introduction of mobile combined harvesters
3. The evenly spaced tractor tramlines that are apparent in the Blenheim shot would definitely not have been seen - these are for the efficient application of fertiliser and sprays on a large scale with 20-30 meter booms. This technology has only been around since the 80s really.

There were machines that could help with the harvest but they were very different from today.

Binders would cut the wheat/barley/oats and tie it up into neat bundles which were dropped on the ground. Workers would then stand a few of these bundles together to form stooks which would aid further drying and keep some of the rain out. These stooks would have been a major feature in fields around harvest time (see picture in previous post).

A static threshing machine (powered by steam or tractor) would then be pulled to the field and the stooked crop would be untied and thrown into the top of the machine. The grain would be threshed out and poured out into sacks while the threshed straw would be dropped out and piled up loosely into pitched stacks (see picture in previous post). These loose stacks would also have been a common sight.

It is possible an odd early baler may have come over from the States but this would have been very rare indeed.


I know some of you could care less about such details but I think it makes a big difference, especially for those interested in producing period correct footage. The enlarged, neatly tended, tramlined fields in the Memphis Belle movie were a dead giveaway. Using plain fields instead of tramlined ones has got to be easier anyway hasn't it?

This really isn't a criticism, it just may not be obvious to people who haven't worked in agriculture.
Reply With Quote
  #69  
Old 03-20-2010, 09:42 AM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

I know that everything is WIP, but pics are posted here to get constructive feedback I guess.

The planes in first CR.42 image look impressive, almost photorealistic, except for a certain glossy aspects which resembles enamel or plastic, but that's on my screen. Can anyone else confirm? Other than that, the look of those planes it is really beatiful. One of the best screenshots posted as far!

The Gladiator is good, you can almost see the fabric, but imho it is less impressive, the skin looks sort of flatter.

Sea surface is really god from that height, even thou i'd add some more reflections as it's a sunny day.

Can't comment the clouds, they look too much WIP ...

Regards,
Insuber
Reply With Quote
  #70  
Old 03-20-2010, 10:00 AM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Quote:
Originally Posted by Oleg Maddox View Post
We prefer physics and look in comparison.
Yes we model already weapon.

Oleg,

Sorry to bother you again, if I understand correctly, you model the physics of projectiles impacts against various parts of the plane, as you explained some time ago. It's OK, can't do differently as far as I know.

But when you say that "you look in comparison", did you mean that the A Williams (or other) tables will be used to check tests, and balance -fine tune the damage models?



As an engineer by education, I like the TinyTim approach to evaluate the relative strength of the weapons, in a simple and objective way:

http://forums.ubi.com/eve/forums/a/t...9271044048/p/2

Regards,
Insuber
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:43 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.