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IL-2 Sturmovik The famous combat flight simulator. |
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#81
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I don´t really understand what a fanboy is (translation) but I suppose that is someone that like too much someone´s work?
Because if is it , I´m a fanboy.(shame on me) |
#82
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Now that wasn't really necessary, Dutchman.
The guy got a 2-week vacation ticket to cool down and appreciate the next 2 updates silenty so we can focus on the update only, and not in some random rant against the developers of our beloved simulators and the favour they're doing by posting these updates. Fact is, his comment was totally unecessary in every possible way, and he also spoke as if that was the general opinion, which isn't true. Done on this rather silly matter, back on-topic. The level of detail we keep seeing by these updates surprises me every friday. Moving antennas. Now tell me, how cool is that? One thing that catched my attention was the He-111 and how colours were depicted. They look so... natural, real! I guess it helps when there are photographers with a good eye around ![]() Can't find the words to express myself here, so I'll just congratulate all the team for this marvelous effort and ask you to please keep the updates coming, despiste some people try to put it down. Remember, what's 1 irritating fellow among thousands of fans who fully support your effort in developing this simulator? (By the way, on the He-111 damage model, should the tail section actually stay with the plane in such structural conditions or in-game it would have detatched already?) |
#83
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In the good old USA, you can be tossed in jail for giving a organization on a terrorist blacklist advice on how to advance their cause non-violently - even if you didn't know they were on said blacklist.
It's called the Patriot Act. That's free speech trampling. Associating moderation on a privately owned forum with USSR in a negative light is more of a stretch. |
#84
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You could almost say that il2 has been the greatest and most long-running prototype in gaming history. ![]() |
#85
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I think that I do remember that...but what about the flag!! ![]()
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#86
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You're epic Oleg, never forget that.
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#87
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Keep working at this level,thanks for the update ^.^
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#88
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Nop, the flag you will have not. Too complex phisics and coding, it would suck lots of cpu resources!
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#89
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These updates and comments from Oleg over the last few weeks have made me realize he and his crew are laying the groundwork for something truly monumental here. It's not just bullshit wishful thinking or tricky salesmanship. The potential is truly awesome. Unprecedented. I just hope there are enough third-parties willing and capable enough to get involved and provide the extra content required to help fulfil that potential.
I guess there's always going to be an element of 'what could have been', as there are obviously still limits to what can be done, but it really would be a shame if the opportunities Maddox Games are providing with this new sim aren't followed up on by other contributors. We'll still have the core premier-air-combat-sim provided by Oleg and his immediate team, which itself is enough to be thankful for, but this thing could take off in ways none of us can fully imagine. Here's to hoping this work gets the recognition it deserves, from the people with the talent and ability to make more of it than one man or team alone possibly could. Les. |
#90
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Thanks for the update. Looks ok. Like the antenna waving and tire/turrent animations.
My only graphics concern is the one I have had for the last 8-9 years. The 'scale' of the vehicle as relating to terrain and other objects. Eager to be able to compare this to IL2 and other sims. |
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