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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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1) One thing that has always bothered me and the rest of the Il2 world is the small vertical & Horz slider bars on the sides of the FMB. Often very hard to click on them to scroll, because they are so small. You have to be right on top of them to slide.
2) Another thing big issue is having individual set start times on objects. If when we select a group of objects it would be nice to be able set all the start times/clocks/facing direction at the same time for all objects. This may require a further filter, because some users may want to select what is already set and accept those parameters. When moving a group of buildings mission builder would probably want to move everything the way it is set. When working with artillery or other objects the start time/delay, facing direction would be nice to set all at once. 3) Object spinners are difficult, because we now have so many aircraft/objects. We could use some sort of filter and sort that makes it more efficient to select objects, especially aircraft. I'm sure if you want to pursue this you could get some very good feedback on this forums for a few best ways to set it up. Regardless, anything would be an improvement. 4. Artillery, tanks and weapons selection is difficult because you have to research country,etc. It would be nice if these objects were limited by country they were used by. If there is crossover that would be fine. It is too easy to pick wrong weapons, tanks, vehicles,etc for country without some type of filter. 5. A great help would be having aircraft filter for year aircraft was used first time. Possibly a time for each mission could be defined in basic mission setup this way only aircraft that were first introduced in that year or earlier would be available for choice. It is too easy to pick late model aircraft that were not available at the time of the mission. I realize this might take a bit of research, but I think if you were interested to do this many people would be glad to help with the database on this forums. 6. A mission scenario builder briefing form tool. It would basically be a form that mission builder would fill in for each mission. The map, the time of day, the year, the month, the type of mission, etc. This way all the basic information that was necessary would be supplied in the form. Then the narrative information would be in a text box of the form. Creating the mission explanation is a very tedious part of building missions, a form would facilitate a comprehensive standard briefing with allowance for special information. This would become valuable over time as mission builders would have uniformity of information in all briefings. As it is, we are often handicapped in missions because the mission builder has left out important information or you cannot understand the briefing well enough. Last edited by nearmiss; 03-01-2010 at 11:50 PM. |
#2
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couly you change the attack AI of the A-20C and B-25J to a normal bomber AI please ?
its very anyoing to see them behave like a IL-2 as soon as any enemy groundobject is around the attackwaypoint ![]() |
#3
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And please, don't allow such bombers to roll like the hell when attacked by fighters or taking extreme AOA to allow their dorsal gunners to hit the attackers ![]() |
#4
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Hello TD
i just want you to fix the Bug with the Ju88 1 Bug Crew dies very quick! a little crash and all dead....very anoying 2. Bug, fix the gunner ![]() Greetings |
#5
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as already said on the previous page |
#6
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FAE Cazador
When IL2 was released around 10 years ago most users were on 800x600 and 640x480 screen sizes. I recall using 640x480 when I first used IL2, and when I got a better graphics card I move to 800x600. My gosh I went through graphics cards like peanut butter sandwiches. The FMB box was big enough then, as were the little slide bars I mentioned. It is probably reasonable to say, nowadays small screen size is a thing of the past. Most of us are on digital monitors. I say that, because the need for memory, processing power and high quality graphics is just a basic requirement for enjoying Il2. The IL2 is very improved with higher quality systems and all users are constantly making upgrades as they are able. Last edited by nearmiss; 03-03-2010 at 02:50 AM. |
#7
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Still would like a Northern Australia map. Philippines as well?
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#8
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When building high altitude interception missions, with small maps where bombers couldn't take off inside it's limits, there is also no "logical" place to land them.
Is it possible to make a WP where they just dissappear from the map when they reach it? Like landed AI aircraft on runways a while after they make full stop? Now they just start to fly in circles going down until crashing on the ground. There are many workouts on this, but none really nice. |
#9
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Effectively, we need a DE-SPAWN waypoint. This way when an aircraft flight reaches the de-spawn waypoint it is gone. We have been crashing aircraft we wanted to remove from missions into mountains for over 9 years. LOL Thanks for the memory jogger, it would be great if TD could do this. There are probably 1,000+ IL2 users that build missions that would be utterly overjoyed with a de-spawn waypoints. I think abouyt the many times have I have built missions with a bunch of bombers that dropped their bombs and headed for home, eating up all my FPS in the process. Yeah, I usually plow the "no longer needed bombers" into mountains, if there are any to crash into. Last edited by nearmiss; 03-03-2010 at 06:15 PM. |
#10
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Also my right hand is probably less accurate than 10 years ago, using the mouse, and I feel a bit dumb expanding the windows ![]() Last edited by FAE_Cazador; 03-03-2010 at 11:26 PM. |
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