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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: CLICKABLE COCKPITS - | |||
YES - CLICKABLE COCKPITS |
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124 | 51.24% |
NO - CLICKABLE COCKPITS |
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118 | 48.76% |
Voters: 242. You may not vote on this poll |
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#71
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at last we can put this issue to bed...lol
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#72
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After over 9 years with IL2 there is one thing I've learned. Oleg does pay attention to what people want. All the ridicule and disdainful comments about his lack of response has always been so ill directed.
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#73
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Indeed.
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#74
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Great news, Oleg! I think like in BlackShark I will use a combination of both. For example per startup procedure is clickable great and for combat essential functions I will use the configured controller.
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#75
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I voted yes. cus it is optional and I like the touchscreen idea
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#76
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S!
It works just fine in Black Shark so why not in Sow ![]() |
#77
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It will be fantastic !
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#78
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![]() Yes, it has been a very long day on this subject...at least 4 years ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#79
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No.
No means no! |
#80
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It is in, then. Not much to protest in that case for me (I do not mind options, but if resources/development time is limited, I think some things should not be prioritized if at expense of another more important thing).
I guess a mouse will be an option to click stuff, as well as head tracking, or a combination. Head tracking does make things less stable if using them to aim at stuff with. The mouse might be OK (but it moves by itself when using force feedback on the same table!), but it is also affected by the headtracking movement. I don't want to touch the keyboard under any circumstances when flying. The G940 has loads of buttons that can be programmed, and it might be enough to cover every single function. Only problem is remembering what the buttons do in the three different modes. Printing custom button labels with double or triple markings to indicate which mode the button does what, is in order. |
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