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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Well for what its worth I did a screenie of my MSFFB2 centring in hotas.
After moving the stick full around and then letting it centre it shows perfectly in the middle of the cross-hair red square under the green square, I can only assume that these other peoples sticks have faults of some kind or are not setup properly. My stick is 9 years old and works faultlessly after daily usage of around 4-5 hours, shame they stopped making them ![]() Here's my settings if anyone wants to try them ![]() [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=1 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 10 20 30 40 50 60 70 80 90 100 0 1Y=0 10 20 30 40 50 60 70 80 90 100 0 1RZ=0 100 100 100 100 100 100 100 100 100 100 0 1U=0 100 100 100 100 100 100 100 100 100 100 0 1V=0 100 100 100 100 100 100 100 100 100 100 0 ![]() Last edited by KG26_Alpha; 02-26-2010 at 08:28 PM. |
#2
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Question to everyone (Letum, Julian, Aviar, KG26_Alpha etc): what version of the game do you have? As in, DVD, steam, direct2drive or whatever else is out there. Mine is the STEAM version.
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The yaw axis is offset because it reads my G940 stick TRIM1 wheel as yaw axis, and I had not centered it. Quote:
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Using deadband makes it go off-set, but it does not go back to center when one's joystick leaves the actual center. So, do it with zero sensitivities and zero deadband. Quote:
The 2-3% thing seems to be the way IL-2 reads the axes. I get it as well on devices that have 256 positions (while in-game throttle might have 120 positions). Quote:
However, the hardware isn't faulty, for I have tried connecting and assigning all kinds of controllers to all kinds of functions in IL-2. It affects the rudders for example, and trims, throttle, pitch, roll, FLAPS - anything that can use an axis. Even using the Saitek Quadrant (as only connected device in an experiment), using a lever each for pitch and roll, shows the bug behaviour 100% reliably as any other controller. It is something to do with IL-2 itself as it only appears using controller tweaks native to IL-2; place the red square in the middle with any controller and it goes off-set. It does not exist when not using them. |
#3
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Whilst there is a certain amount of misunderstanding of the input options around, as a mechanical engineer by qualification, with strong interests in electronics and programming, and having designed and made my own hotas, I don't think I have too many misunderstandings of this topic.
Because I don't use filtering, and set all sensitivity sliders to 100%, with no dead band, I don't see the original problem shown by MikkOwl when flying in IL2. However, I could reproduce it by following MikkOwl's steps, but only in the axis configuration screen, and not in the cockpit. The problem I mentioned regarding level flight might not be related to the one being discussed. Quote:
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I definitely don't have a hardware fault either, I have never seen this in other games or setup screens, or DIView. |
#4
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Did you try it without deadband in the cockpit? Especially using the view I suggested in the Me 262. It should be noticable obviously in most aircraft, but some more than others. One problem I found is that it's not easy to hit the dead center position of a stick on my G940 in particular, when trying to do the cockpit testing (since there were no squares to guide me and it has 'slop'). Putting in some curves from outside of IL-2 made it much easier though.
The control impact is small. It's most easily seen when flying time accelerated. If you did it all then, move along ![]() |
#5
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#6
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It matters enough for me not to ever subject myself to it, certainly. It is annoying when the plane moves in a direction opposite to control inputs, for example, especially during gunnery. Others do possibly not suffer from it either, which is a concern in multiplayer.
When flying hands off, in a plane that does has the required trims, it is a non-issue, since one can just trim it away when flying hands-off. In planes that don't have trims, it can be a real pain in the ass during cruising as the only option is either to fly at a much lower (or higher) RPM on the engine to counter the left-roll input, or to constantly hold the stick and apply tension on it to the side. I've tried it and could not deal with the strain on the wrists. I just use external programs for it instead now, so for me the impact is very small: only a loss of some tweaking ability. EDIT: Do tell more about how the systems work and should behave like, it is something I have not heard much about. I love learning about aircraft all across the past 25 years ![]() |
#7
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I'm not quite sure of what you mean regarding 'zero sensitivities' and zero dead-band. A zeroed sensitivity slider will give a dead band, is that what you want?
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#8
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Look at the image I posted to show the exact settings.
Zero sensitivity as in the sliders set to 0 for several of the leftmost ones in the hardware > input screen, but also deadband set to zero. Although they should be the same (we know this), they do not act the same in the game. That is why I revised my instructions on how to reproduce the bug in the best way to use sensitivity tweaking instead of deadband. Using deadband makes it go off-set in the game, but it doesn't return to center when the joystick is not centered. But when only using sensitivity instead, it does return to center, making the movement much more observable. |
#9
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I repeated the test using no "dead band", but the first sliders set to 0%, and saw the incorrect stick movement in both the setup screen and in-game. I can see this as being quite annoying for people who use a dead zone, though I am making the assumption that this occurs when the dead zone is smaller.
For your viewing pleasure: a video (xvid AVI) http://www.jpfiles.com/misc/dead_zone_test/262.avi In the video, I am moving the real joystick slightly left and right, and up and down, over the centre point whilst staying completely inside the dead zone set by the sliders - the in-game stick should not be moving at all. Last edited by julian265; 02-27-2010 at 08:04 AM. |
#10
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It does not only affect having sensitivity to zero, but anything less than 100 for the leftmost one!
Now try all these things, but with default settings (which is a curve set approx 10, 20, 30, 40 etc, just hit the DEFAULT button in the input screen). The same shit happens. When centered, it goes offset. When moving away from center, it moves into center first, then moves towards where the actual joystick is moving. Also feel free to try it in mid flight and see how the aircraft actually does respond completely accordingly to this bugged movement. None of this should be happening, and it does affect things. I am going to link to this from the bug report thread that is stickied. I do hope they can throw in a fix. Last edited by MikkOwl; 02-27-2010 at 08:20 AM. |
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