Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-17-2010, 09:15 AM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

Quote:
Originally Posted by I/ZG52_Gaga View Post
...

We shouldn’t have this kind of psychological torments in our next Sim.

We should have a more positive transition from one situation to the other, with a different graphical approach. Maybe a blurry outside view that slowly fades out to a
Screen advising you to exit the game or re-fly or what have you.

One thing that we must never have again is the negativity of the black screen.

...
I fully disagree with that. Explain how and what is positive in someone dying?!

Black screen when dead usually means that you took a round in a vital area and, when we look at what weapons is for example FW190 equipped with - it is very understandable why there is a sudden 'black screen of death'.

Unless you have never seen it, you can also be wounded in IL2. Not every hit means death. And if the wound is severe, you will eventually bleed do death.

Quote:
Originally Posted by CZS_Ondras View Post
To be honest, regardless of what you say in the last sentence, my perception of such situation is a real opposite of your wish. I would love to see not only black screen, but also here no sound at all and be unable (at least if we are talking about online) to click re fly or quit or anything like that until impact to the surface!!
+1

This is a must for online experience. I do hope they add muted sounds as well and prevent hitting re-fly until your plane hits the ground.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
Reply With Quote
  #2  
Old 02-17-2010, 09:19 AM
MikkOwl MikkOwl is offline
Approved Member
 
Join Date: Jan 2010
Location: Sweden
Posts: 309
Default

Quote:
Originally Posted by T.}{.O.R. View Post
I do hope they [...] prevent hitting re-fly until your plane hits the ground.
What purpose does that serve if you are dead? The aircraft itself striking an object/terrain or not has no relevance anymore at that point. To be forced to wait around for it only reinforces the idea that you are not actually dead nor a pilot, but you are the aircraft - it's not over until 'it' is dead.
Reply With Quote
  #3  
Old 02-17-2010, 09:50 AM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Sometimes you can get a PK with a lucky shot from your .303s on a head on, but the damage to the actual aiframe might be minimal. In such a case and if you're opponent has a well trimmed aircraft, it might take as much as 5-10 minutes (depending on altitude) for the aircraft to crash.

Making people wait on a screen for 10 minutes in multiplayer would not go down well with most (example, Rise of Flight multiplayer where you can also spectate and it still gets tedious to wait, imagine staring at a blank screen).

It depends on the scenario i think. For a co-op/non-respawning game mode, knock yourself out. In a DF/persistent server with respawns though, we don't simulate one pilot, as much as we simulate a series of sorties by possibly different pilots during the course of the battle. It would make sense to scramble additional fighters when you lose contact with the previous flight and since we can't have 200 people per side to enforce a 1 death per mission rule, the same guys respawn in a new aircraft to simulate the next batch of reinforcements. In that case, having to wait for the aircraft to impact the ground would be like saying "we can't take off until the previous flight are all dead".

From a realism standpoint neither one makes too much sense, so we compromise. If we want to simulate a single mission and a single pilot it's co-ops, if we want to simulate a series of sorties it's DF and there's different kinds of "death penalties" that work well with each one.
Reply With Quote
  #4  
Old 02-17-2010, 01:44 PM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Quote:
Originally Posted by Blackdog_kt View Post
Sometimes you can get a PK with a lucky shot from your .303s on a head on, but the damage to the actual aiframe might be minimal. In such a case and if you're opponent has a well trimmed aircraft, it might take as much as 5-10 minutes (depending on altitude) for the aircraft to crash.

Making people wait on a screen for 10 minutes in multiplayer would not go down well with most (example, Rise of Flight multiplayer where you can also spectate and it still gets tedious to wait, imagine staring at a blank screen).

It depends on the scenario i think. For a co-op/non-respawning game mode, knock yourself out. In a DF/persistent server with respawns though, we don't simulate one pilot, as much as we simulate a series of sorties by possibly different pilots during the course of the battle. It would make sense to scramble additional fighters when you lose contact with the previous flight and since we can't have 200 people per side to enforce a 1 death per mission rule, the same guys respawn in a new aircraft to simulate the next batch of reinforcements. In that case, having to wait for the aircraft to impact the ground would be like saying "we can't take off until the previous flight are all dead".

From a realism standpoint neither one makes too much sense, so we compromise. If we want to simulate a single mission and a single pilot it's co-ops, if we want to simulate a series of sorties it's DF and there's different kinds of "death penalties" that work well with each one.
My "Record" was 5 almost vertical loops preformed after I'ld been killed in a Hurricane that I had trimmed nose-up, each time i was missing the ground by less than 100 feet. It was right in the takeoff path of one of my teams airstrips and my fellow team members thought I was playing silly-buggers and were swearing at me and telling me to cut it out! Several had to take emergency evasive action to avoid collision!

All good clean fun!

Cheers!
Reply With Quote
  #5  
Old 02-17-2010, 02:24 PM
BadAim BadAim is offline
Approved Member
 
Join Date: Oct 2007
Posts: 984
Default

Quote:
Originally Posted by Skoshi Tiger View Post
My "Record" was 5 almost vertical loops preformed after I'ld been killed in a Hurricane that I had trimmed nose-up, each time i was missing the ground by less than 100 feet. It was right in the takeoff path of one of my teams airstrips and my fellow team members thought I was playing silly-buggers and were swearing at me and telling me to cut it out! Several had to take emergency evasive action to avoid collision!

All good clean fun!

Cheers!
LOL, I've always hated that about IL2. I don't think the controls should freeze after death, they should go "limp". Even if the plane is well trimmed it's unlikely that the pilot's body wouldn't interfere with the controls. Even in CFS1 the plane would react to the pilot being killed.
Reply With Quote
  #6  
Old 02-17-2010, 02:51 PM
Lucas_From_Hell Lucas_From_Hell is offline
Approved Member
 
Join Date: May 2009
Posts: 296
Default

Poor, poor boy. He can't handle staring at a black screen. Isn't it sad?

It's indeed frustrating and sometimes sad, but that's war, after all!

I've felt a bit bad for it a number of times. That low run in a flaky place, and when you're about to press the trigger - bang! and it's all over in less than a second.

I guess the most dramatic experience with sims I ever had was in Rise of Flight. Your aircraft gets shot, a piece of your wing support is broken. You try to control it, and when it's almost stabilized, the wing goes off like a leaf. A crazy spin, you try to do something, but it just won't recover, there's no way out, and the ground getting closer, and closer, and closer... and it's over.

Il-2 is a bit lighter, as you can bail out, anyway...

The thing is, war isn't a nice cute thing, and there's no need to try to make it like such.
Reply With Quote
  #7  
Old 02-17-2010, 06:22 PM
Billfish Billfish is offline
Approved Member
 
Join Date: Oct 2007
Posts: 91
Default

My Vote...........



K2
__________________
Reply With Quote
  #8  
Old 02-18-2010, 04:06 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Quote:
Originally Posted by BadAim View Post
I don't think the controls should freeze after death, they should go "limp". Even if the plane is well trimmed it's unlikely that the pilot's body wouldn't interfere with the controls. Even in CFS1 the plane would react to the pilot being killed.
The pilot's body should be held firmly in it's seat by it's harness and (in my case) +'ve G and hopefully away from the controls

The reason we trim a plane is so it will maintain an attiude (or control deflection) without any force being applied by the pilot.

Now in my case I was trimming the plane on the verge of a black out so that if I went unconcious I wouldn't hit the ground. So there was a substantial nose up trim on my Hurricane.

During the late 40's early 50's a light plane (an Auster) took of from a Sydney airport by it'self (The pilot having got out to hand spin the prop! ) it took off and circled Sydney harbour for several hours while RAAF Mustangs tried to bring it down over the water. The Mustang pilots were quite red faced when the plane ran out of fuel by it's self and crashed into the water!

I guess some planes just want to fly!
Cheers
Reply With Quote
  #9  
Old 02-20-2010, 03:27 AM
Loco-S Loco-S is offline
Registered Member
 
Join Date: Dec 2007
Posts: 15
Default

It could be interesting the sound of a really loud "thud" with a loud tinnitus like buzz, and the controls going limp, then the sound of gurgling, like you do when somebody kicks you in the nuts, then the sounds slowly fading and then the progression between tunnel vision and then the black screen...that could be like a warning that you are out for better pastures.

otherwise, its kind of funnily annoying having that black screen.
Reply With Quote
  #10  
Old 02-17-2010, 10:36 AM
julian265 julian265 is offline
Approved Member
 
Join Date: Aug 2009
Posts: 195
Default

Quote:
Originally Posted by MikkOwl View Post
What purpose does that serve if you are dead? The aircraft itself striking an object/terrain or not has no relevance anymore at that point. To be forced to wait around for it only reinforces the idea that you are not actually dead nor a pilot, but you are the aircraft - it's not over until 'it' is dead.
Absolutely. Plus the fact that some pilot-less aircraft fly for minutes. What if you're on level-autopilot
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:39 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.