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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Black screen when dead usually means that you took a round in a vital area and, when we look at what weapons is for example FW190 equipped with - it is very understandable why there is a sudden 'black screen of death'. Unless you have never seen it, you can also be wounded in IL2. Not every hit means death. And if the wound is severe, you will eventually bleed do death. Quote:
This is a must for online experience. I do hope they add muted sounds as well and prevent hitting re-fly until your plane hits the ground.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#2
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What purpose does that serve if you are dead? The aircraft itself striking an object/terrain or not has no relevance anymore at that point. To be forced to wait around for it only reinforces the idea that you are not actually dead nor a pilot, but you are the aircraft - it's not over until 'it' is dead.
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#3
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Sometimes you can get a PK with a lucky shot from your .303s on a head on, but the damage to the actual aiframe might be minimal. In such a case and if you're opponent has a well trimmed aircraft, it might take as much as 5-10 minutes (depending on altitude) for the aircraft to crash.
Making people wait on a screen for 10 minutes in multiplayer would not go down well with most (example, Rise of Flight multiplayer where you can also spectate and it still gets tedious to wait, imagine staring at a blank screen). It depends on the scenario i think. For a co-op/non-respawning game mode, knock yourself out. In a DF/persistent server with respawns though, we don't simulate one pilot, as much as we simulate a series of sorties by possibly different pilots during the course of the battle. It would make sense to scramble additional fighters when you lose contact with the previous flight and since we can't have 200 people per side to enforce a 1 death per mission rule, the same guys respawn in a new aircraft to simulate the next batch of reinforcements. In that case, having to wait for the aircraft to impact the ground would be like saying "we can't take off until the previous flight are all dead". From a realism standpoint neither one makes too much sense, so we compromise. If we want to simulate a single mission and a single pilot it's co-ops, if we want to simulate a series of sorties it's DF and there's different kinds of "death penalties" that work well with each one. |
#4
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All good clean fun! Cheers! |
#5
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#6
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Poor, poor boy. He can't handle staring at a black screen. Isn't it sad?
It's indeed frustrating and sometimes sad, but that's war, after all! I've felt a bit bad for it a number of times. That low run in a flaky place, and when you're about to press the trigger - bang! and it's all over in less than a second. I guess the most dramatic experience with sims I ever had was in Rise of Flight. Your aircraft gets shot, a piece of your wing support is broken. You try to control it, and when it's almost stabilized, the wing goes off like a leaf. A crazy spin, you try to do something, but it just won't recover, there's no way out, and the ground getting closer, and closer, and closer... and it's over. Il-2 is a bit lighter, as you can bail out, anyway... The thing is, war isn't a nice cute thing, and there's no need to try to make it like such. |
#7
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My Vote...........
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#8
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The reason we trim a plane is so it will maintain an attiude (or control deflection) without any force being applied by the pilot. Now in my case I was trimming the plane on the verge of a black out so that if I went unconcious I wouldn't hit the ground. So there was a substantial nose up trim on my Hurricane. During the late 40's early 50's a light plane (an Auster) took of from a Sydney airport by it'self (The pilot having got out to hand spin the prop! ) it took off and circled Sydney harbour for several hours while RAAF Mustangs tried to bring it down over the water. The Mustang pilots were quite red faced when the plane ran out of fuel by it's self and crashed into the water! I guess some planes just want to fly! Cheers |
#9
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It could be interesting the sound of a really loud "thud" with a loud tinnitus like buzz, and the controls going limp, then the sound of gurgling, like you do when somebody kicks you in the nuts, then the sounds slowly fading and then the progression between tunnel vision and then the black screen...that could be like a warning that you are out for better pastures.
otherwise, its kind of funnily annoying having that black screen. |
#10
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