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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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The problem is not the shaking. It's the visual representation of shaking that we only feel with our bodies. Since it's a computer game, all our input is visual.
1) Keep the shaking as is to make up for the lack of tactile and inner-ear input. 2) Tone down the shaking to make the sim look visually accurate. |
#2
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#3
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The best thing would be if people could change the intensity of head shaking on a scale from 0 to 1 in conf.ini. 0 is no shake, 1 = like video. It shouldn't be in difficulty settings, as it's a matter of personal preference. No shaking wouldn't make it easier, rather harder (no stall buffeting etc). |
#4
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I do remember feeling a bit queasy at first when I played S.T.A.L.K.E.R. with head-bob enabled. |
#5
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I hope they just keep those options, like they were/are in Il-2. As far as I remember, there were difficulty settings and the game applied the realism settings accordingly, but the player was still able to customize every single setting individually. For example I liked the flight model to be set as realistic as possible, but I didn't care for the complex engine management, so I disabled that. I'm pretty sure there was also a switch for the headshake, which I had disabled as well. So, I'm confident Oleg will keep those options available to the player, like they were in Il-2. Would work for me! |
#6
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#7
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