Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-25-2010, 10:46 PM
Romanator21 Romanator21 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 507
Default

The problem is not the shaking. It's the visual representation of shaking that we only feel with our bodies. Since it's a computer game, all our input is visual.

1) Keep the shaking as is to make up for the lack of tactile and inner-ear input.

2) Tone down the shaking to make the sim look visually accurate.
Reply With Quote
  #2  
Old 01-25-2010, 11:35 PM
Galagonya Galagonya is offline
Registered Member
 
Join Date: Jan 2010
Posts: 7
Default

Quote:
Originally Posted by Romanator21 View Post
The problem is not the shaking. It's the visual representation of shaking that we only feel with our bodies. Since it's a computer game, all our input is visual.

1) Keep the shaking as is to make up for the lack of tactile and inner-ear input.

2) Tone down the shaking to make the sim look visually accurate.
Totally agree. I would go for option 2, since (although it might incorrect in strictly visual sense) this provides important information that a pilot would otherwise receive by feeling the physics. I think the present compromise (shaking visual and yet still focused view of the recticle) actually quite balanced and well thought.
Reply With Quote
  #3  
Old 01-28-2010, 11:41 AM
Eldur Eldur is offline
Approved Member
 
Join Date: Nov 2009
Posts: 101
Default

Quote:
Originally Posted by Galagonya View Post
Totally agree. I would go for option 2, since (although it might incorrect in strictly visual sense) this provides important information that a pilot would otherwise receive by feeling the physics. I think the present compromise (shaking visual and yet still focused view of the recticle) actually quite balanced and well thought.
I'd keep it as it is. It gives a nice feeling. Just notice, that it's not shaking at the beginning, just after he Split-Ses, the turbulences come visible. And that weather does look bad, so I excpect quite some turbulences. Still one should notice that the reticle does barely shake, so the plane is not jerking around.

The best thing would be if people could change the intensity of head shaking on a scale from 0 to 1 in conf.ini. 0 is no shake, 1 = like video. It shouldn't be in difficulty settings, as it's a matter of personal preference. No shaking wouldn't make it easier, rather harder (no stall buffeting etc).
Reply With Quote
  #4  
Old 01-28-2010, 12:18 PM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Quote:
Originally Posted by Eldur View Post
The best thing would be if people could change the intensity of head shaking on a scale from 0 to 1 in conf.ini. 0 is no shake, 1 = like video. It shouldn't be in difficulty settings, as it's a matter of personal preference. No shaking wouldn't make it easier, rather harder (no stall buffeting etc).
I think you're right - this should definitely be an option that is not tied to difficulty settings - I am not one of those people, but many people experience really bad feelings of nausea in games where head-bob is modeled too strongly, for example. I've heard of people being completely unable to play games they were really anticipating because of it.
I do remember feeling a bit queasy at first when I played S.T.A.L.K.E.R. with head-bob enabled.
Reply With Quote
  #5  
Old 01-28-2010, 01:24 PM
Matze81 Matze81 is offline
Approved Member
 
Join Date: Jan 2010
Posts: 88
Default

Quote:
Originally Posted by TheGrunch View Post
... this should definitely be an option that is not tied to difficulty settings.
I think so, too.

I hope they just keep those options, like they were/are in Il-2. As far as I remember, there were difficulty settings and the game applied the realism settings accordingly, but the player was still able to customize every single setting individually.

For example I liked the flight model to be set as realistic as possible, but I didn't care for the complex engine management, so I disabled that. I'm pretty sure there was also a switch for the headshake, which I had disabled as well.

So, I'm confident Oleg will keep those options available to the player, like they were in Il-2. Would work for me!
Reply With Quote
  #6  
Old 01-28-2010, 01:38 PM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Quote:
Originally Posted by Matze81 View Post
I hope they just keep those options, like they were/are in Il-2. As far as I remember, there were difficulty settings and the game applied the realism settings accordingly, but the player was still able to customize every single setting individually.
Well, if it was like that it would mean that people who aren't too hot on camera-bobbing would find it a bit uncomfortable to join online games where it was set on in the difficulty options. I think having it as an option in the graphics settings would be the best bet.
Reply With Quote
  #7  
Old 01-28-2010, 01:41 PM
Matze81 Matze81 is offline
Approved Member
 
Join Date: Jan 2010
Posts: 88
Default

Quote:
Originally Posted by TheGrunch View Post
Well, if it was like that it would mean that people who aren't too hot on camera-bobbing would find it a bit uncomfortable to join online games where it was set on in the difficulty options. I think having it as an option in the graphics settings would be the best bet.
I didn't think about online gaming! You're absolutely right!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:35 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.