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#881
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@Vgilsoler: please put a screenshot
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#882
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Any chance of setting the speed in QMB? 300Kph seems a bit slow
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#883
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F6F ammo loadout has been wrong since the day PF was released. 400rpg is correct for a firing time of ~30 seconds on all six MG. Also, the Hellcat's too slow. Il2 WEP numbers only match RL Military Power numbers; so effectively, the only F6F IL2 has ever had is "F6F-3_Early".
Just a request. ![]() Last edited by R0NNC0; 01-23-2010 at 10:59 PM. |
#884
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Hello
Just a few requests or ideas: 1. When using trackIR you move your own head to look around your cockpit, the head of the pilot should move too when viewing from another airplane, the same case when you put Autopilot, you can see the movement of the pilot when in F2. 2. In Microsoft Flight Simulator when you park your airplane near to a fuel station you can refuel your airplane. Actually you can see the moving neddle of the fuel gauge moving while that. What about to do the same thing when you get closed to a specific location on the airport to refuel and even reload ammo, or change it, repairs and heal. 3. When you create a mission you can park for scenery purposes some stationary airplanes, but they ar useless when you want some help. Well instead of using stationary airplanes, they can be airplanes just waiting to fly at specific time or for a specific order. Mean while you can select the livery you want for all "Stationary aircraft". They will "look" more realistic even when they are been attack for other airplanes representing some damage instead of inmediate damage. 4. The possibility to use a C-47 to carry boxes containing ammo, fuel, spare parts to be used in point 2 of this text. If the airplane is destroy the airport while flying to that specific airport, that airport could not offer that load. 5. For engine management the HOTAS to control independent engines using: power, propeller and mixture. When using pedals (my case) the option to use break wheels to each corresponding left and right break, not just one break for the two main landing gears. I think these are some good ideas. |
#885
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In one of your after 4.09 videos you showed a 110 with radar. Does this mean you will also include other radar types such as used in Beaufighter night fighters, Mosquito nightfighters?
also will you include bombers radars such H2s and Gee? |
#886
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This are the conf.ini sections about graphics. Maybe we should continue the discussion in the other topic about bugs ... [window] width=3840 height=960 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=0 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=1 Use3Renders=1 [GLPROVIDER] GL=Opengl32.dll [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=3 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Last edited by E69_Vgilsoler; 01-25-2010 at 05:17 PM. |
#887
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Copied from my simHQ post:
Hello, I want nicely ask if it will be possible to fix default skin assigement for player AC. When there is defined custom skin in mission, last player choosed skin always override that one from mission. Even if i keep skin on default in arnamaent customization screen then it not select to mission defined skin. For me correct behavior will be it is always overriden by misson skin on mission load and user can after that change it in customization screen. Hope it makes sense. It really bugging me. Mission designer skin selection is totaly overriden with my last selected skin or stays on default for that AC. It happens only for player playable AC. AI planes have skins assigned ok. And i want it for all options. You can specify custom skin with markings on/off in editor. It dosent matter. Its not that i cant change to custom skin in customization screen. It is about that this is not done automaticaly when i enter mission breefeng. It should default to mission designer selected skin with option to change it as it is now. Thanks for feedback and good luck with next patches. |
#888
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The textures in several of the spitfire cockpits have this error around the frame.
Last edited by Tempest123; 01-26-2010 at 06:57 PM. |
#889
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Can you do something about this? I mean, can you increase the distance from which objects are visible so that "poping from nowhere" won't happen in such cases? Maybe a switch in conf.ini?
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#890
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![]() Bombing at 3000m+ is close to impossible now... |
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