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#161
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Head shake is almost always lowered down in sims for simulation of eyes compensation and sake of playability. I would say, we should not be concerned about it too much until we get a chance to test it in game. Videos do not depict such things well. |
#162
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Great video Zaelu That would have been fun to make.
No I haven't flown with a camera mounted on my head, but I do understand that the brain is good at filtering out the distractions like head shake, so that in most circumstances you do not notice it. Until you try to do something like line up the sights of your fighter and that when it does become very important and noticable. ( Post and ring sights were worse but the reflector sights did have some leeway) One of the concerns I have is that gamers will go into simulated aircombat and perform all sorts of combat manuvers taking shots at the edge of the envelope when in real life they would not be able to keep their sights on-target. The head shake is one of those methods to simulate the difficulties involved. And in my opinion I don't think they did too bad a job in the posted video. Cheers! My wife has just told me I'm spending too long on the computer ![]() Last edited by Skoshi Tiger; 01-24-2010 at 11:12 AM. |
#163
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I'm not an expert in real flying, but I think that the shaking we saw in the video was caused because of change of flaps and hard stick movements· maybe in connection with some strong wind.
Anyway, Luthier can explain better as he was the one flying in this video. Nevertheless, it's pretty obvious that everything is still under heavy tweaking and that SoW team will need our opinion in such matters mostly during beta period. (That's why, after all, this was not an official video release.) |
#164
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By the way, please keep in mind that especially about WW2 planes' behaviour, Oleg has excellent feedback by a real pilot who's actually flying these birds.
I know the man and I'm sure we can rest assured that he knows what to tell to Oleg and Team. I'm also sure that Oleg and Team can implement all good feedback in the game. They can do it better than anyone else in the game industry. Let's wait a bit for official video releases. |
#165
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Now that was much more constructive feedback zaelu. I can understand your point of view now. ![]() |
#166
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#167
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Even Tree sounded a little excited
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#168
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#169
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That video looks great! (Spitfire in the Clouds). Despite the nasty artifacting from youtube compression, it looks absolutely teriffic.
Compare it to the british map of Wings of Prey for example. Look near the end where it manuvers a bit and pulls up towards the water where there's tons of sun reflections done very nicely in the water. It's bright, but it's not exagerrated as the Wings of Prey style was. The shadows in the cockpit look very sharp and appear to be complete and covering nicely. The instruments moving looks very nice as well. Note the unstable nature of them when throwing the plane around (I recommend reading how mechanical measurement instruments from the era worked, and still do today to some extent. Fascinatingly simple yet effective). It all looks very, very real to me. Maybe I should look into getting a second 9800GTX+ to be able to run it (SLI.. poor man's upgrade). I also think the colour shade of the water as well as sky in particular looks superbly convincing. Water has some foaming on the top of waves (I know 'perfect' water in IL-2 has much of this as well) which gives some references to gauge your speed/angle compared to more flat lifeless waters. EDIT: Comment on the G-forces and head movement - for being a fixed view mode, I can't imagine what could be done to make it better. I'm not sure in real life how much you can keep your head centered behind the gunsight display, but I doubt you can if you are doing sudden violent moves. The delay/lag simulates a neck pretty well. Last edited by MikkOwl; 01-24-2010 at 10:15 AM. |
#170
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And add to that the engine vibrations at some point. So, exaggerated or not, I'd like to think that we have something nice and original modeled there (turbulence under clouds, engine vibrations, high G stutter), requiring tweaking and fine tuning maybe. Don't look at the finger, look at the moon instead ... ![]() Regards, Insuber Last edited by Insuber; 01-24-2010 at 11:07 AM. |
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