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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Heh, suckers.
![]() Storm of War is supposed to use DX11 from what I recall reading before. Dx9 was the simplest rendering method they had, which is the one that has been used in many of the screenshots. I think what I want the most, support wise, is proper force feedback. The one used in IL-2 is very crude compared to what is possible. FF is the most immersive thing they can add, I think. Actual physical sensations from the control column. |
#2
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DirectX 9 & 10 will work if there aren't objects at wrong depths (ie. common objects @ wrong depth are 3D clouds and ground objects.)
The latest game/sim Wings of Prey has its 3D clouds at wrong depth thus ruinning the S3D graphic badly, I had to shelve it right after having bought it on Steam. Hopefully SOW BOB will work in S-3D right away on release without the same problem. Last edited by distant; 01-12-2010 at 07:42 PM. |
#3
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Yes, if done properly 3d would add hugely to the experience of playing this game. If it was I would probably splash out for a 3d system just to play it this way.
Those who already have 3d systems, how well do they work with other flight simluators? |
#4
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One problem I have seen in flight sims is that the scenery is often rendered first, then the cockpit is rendered on top of it in a different coordinate system. So with a naive stereo driver that simply offsets the viewpoint, the relative sizes of the cockpit and surrounding world is completely wrong.
I could be wrong, but I would expect that the game needs to be aware of the stereo view to solve this problem... |
#5
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3d gamers are an infinitesimally small percentage of the market.
I seriously doubt Oleg is going to bother (at least at the start) to make the sim for such a small niche sector. Perhaps later but even then I tend to doubt it ........ not worth the coding time. |
#6
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Well, that's what they said about S-3D movies before Avatar. Heard about that infinitesimally world wide cume movie?
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#7
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3D is only posible future
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#8
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![]() Quote:
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You can read my messages, to which he was responding, following the link http://forum.1cpublishing.eu/showthr...ion#post115231 PD In the same topic, it was stated several times that the code is no more OpenGL, it is DirectX, and it will use DX10 (?) and DX11 (DX9 too, I think) Last edited by Darkbluesky; 01-20-2010 at 08:02 AM. |
#9
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@darkbluesky: thanks for the info, there is a big chance that the game will work with 3DVision since it's directx based. If they take care of the clouds' and ground objects' depth then it'll be perfect.
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#10
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I agree that there's some disconnect between the cockpit view and the outside view of most flightsims/racing games in the past, except for the beautifully designed Jane's WW2 fighter that worked wonderfully with S-3D in both views IIRC.
iZ3D stereoscopy driver handles this problem by having convergence user presets that users can switch between views. Nvidia, on the other hand, is much too slow to catch on and even now, more than 10 years later, still doesn't have this capability. And of course if the game designers are aware of S-3D compatibility, this problem will probably easily avoided as well. Quote:
Last edited by distant; 01-15-2010 at 07:49 PM. |
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