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IL-2 Sturmovik The famous combat flight simulator. |
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Really to sum up my previous post which is not targeted at WoP to flame it, but to say "hey do not throw out all these graphic pictures and say Oleg, SoW better be able to do this or else" I am glad someone else took the time to create a new WW2 combat flight sim. The market does need more people in it.
But I would not want potential simulation developers to get fixated on the graphical aspect as being the most important. Just because you all say so. Heightened realism in a Simulation is not dependent on its graphical representation but primarily on the mechanics at work behind the graphics, do you think a real life 747 or any military simulation had a requirement for good graphics as being the key part? Thus its called a Simulation and not a game wanting to be a simulation. Yes graphics do add immensely to the immersion but I would not think it is the "key" element to a simulation. Ok its WW2 and we had supercomputers early (fantasy obviously) and needed a Combat simulator to train pilots, what would the military want as key training elements in its flight simulator? good AI tactics, realistic Take-offs and landings , startup by checklist? Complex FM's DM's and engine management? Then there is the whole other aspect Mods, Multiplayer, and all the things that can be done in a mission editor ect.....ground objects and interaction. If I liked graphics I would not be playing War In the Pacific AE, HOI3 (counters on), TOAW3 along with other simulations. One that many may not care about as a comparison, Baldurs Gate to Dragon Age, yeah fancy graphics, yeah it has classes and story and skills but god I think its about 3 steps back , but its quite popular go figure? I couldnt even finish it. But yes WoP will satisfy the needs of many people and I am happy that it will, but I would never want graphics to take precedence in anything labeled as a simulation. But then again I am the minority in this so I lose. Quote:
Last edited by Chromius; 01-05-2010 at 09:04 PM. |
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