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Tactics discussions and solutions All you need to win the battle.

 
 
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Old 01-03-2010, 08:13 PM
fable fable is offline
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I'm plaing on impossible, both bosses (and also Baal) were causing massive area damage, beating them 'normally' was out of question.

For Zilgadis: I got 3 items with 20-30% magic protection, some shield, the mage diploma and a cape. There're ranged units with 25% magic resistance or above: demonologists, druids, red dragons, archmages. Towers can be placed on 5 spots on the second row, so they were all lined up there and were shooting the gremlin, with 95% magic protection they hardly ever got damaged. Only had to cast heal a few times on the dragons and phantom on the paladins to rez the fallen. The gremlin went down eventually.

For the lizard: even the area attack is physical damage, so any item with + physical resistance puts your paladins to 95% resistance with stone skin. I also had ancient vampires, they were killing the summoned lizards. Gorgonuas first because of the "mark of blood" ability and ranged magic damage, and Tirexes because they can fear the paladins. Stay away from the 'safe spot' near the damaged hand, or it'll switch places and it's hard to follow with the paladins. I had 27k leadership, 32k with scroll.

Baal was the same as K'Tahu, only harder, the paladins and ancient vampires alone couldn't keep up. I've added normal vampires and cursed ghosts, and got "frenzy". It still wasn't that straight forward, had to "time back" the vampires a few times when they got 12k damage from Baal followed with a "halve" from archdemons, and the ghosts were hard to keep in control. I only took 250 cursed ghosts of the possible 290, so that in the end any amount over 250 is good for lossless victory. My first try with ghosts was funny. I had paladins, ancient vampires, normal ghosts, and I didn't have "frenzy". I lost control of the ghosts about halfway and they started growing exponentially. The paladins got halved a few times, then got constantly charmed, thus surviving for quite long, the ancient vampires died. When the paladins died too on the 83rd turn, Baal was down to 8k, I had almost 10k ghosts critting constantly over 100k.
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