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Tactics discussions and solutions All you need to win the battle. |
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#11
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@N3MES1S
I can sympathisize with your feelings of frustration, but in these games you will sometimes have to adapt your favourite strategies or try something new completely. In the end, that's part of the charm. You say you're a mage, but you mention only your troops, not the kind of spells you have. Have you tried nuking him with spells like Elwin suggested? |
#12
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Nuking bosses with spells oonly works on normal. On hard and impossible you run out of mana before you even manage to get the boss' helath down to 50%.
I still wonder how did N3MES1S fail to beat them up when he had stone skin all the time. As a mage, he can easily get 2 units close to the boss, stone skin them and hack. That alone is enough as a mage to beat the boss on impossible (both with and without losses).
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#13
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The problem is not the setup. The problem is that the 2 bosses are too strong. Doesnt matter if u use attacks spells cuz u can only damage him for about 3000-6000 per round. U lose about 10000 hp per round, so at round 3 it is virtually impossible to kill em. I need about double unit numbers to have a chance on killing em. And that, its impossible. I had a helmet that gives +20 defense and critic for paladins, a shield that gives me +20 light powers strenght, have the highter magic talent at maximum, and all the magic talents at rank 3. I can only use 1 stone skin, resurrect per round, so no, i dont believe its possible. I also tried black knights, and nothing changed , they died like fairys lol, like the paladins. So, i cant understand y people say they use paladins and kill the bosses without any lose, while i virtually get all my paladins dead. So , sorry for my ignorance, but i dont see any way to kill em. Maybe my game is bugged LOL. Well, this is my last post and this is my last game that i buy from katauri. Good luck everyone.
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#14
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LOL. Man if there are hundred of pople here showing beating the game means its posssible? and so what ?? they all phoytoshopped the screenshot to fool everyone ?? nonsense
Bosses DO NOT do 10k damge per ruond ... for paladin its just 2k !! and for normal units its 5-6k max ... 6x damage per round?? your spell power is kinda not good if so :p you can cast 2 seplls i cast lvl2 fire rain and then lvl 3 fire raind it does around 10k total ... I took zilgadis on normal in 8 rounds with no loss .. resing and such .. not only nuking .. Last edited by Elwin; 12-06-2009 at 08:06 PM. |
#15
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Honestly N3MES1S stop crying, learn to play. Dont play a game on impossible and then blame it for being too hard.
Anyhow i doubt anyone here will miss your whine, cya! ![]() |
#16
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He keeps casting his area attack all the time in my game. Probably cause i'm using Fairies.
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#17
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Well, it's all about the boss behaviour in battle.
K'Tahu has several things to consider: If there is a unit in his weak spot, there's 70% chance that he will move (change position) on the next turn (with the restriction that he can't move 2 turns in a row). If there are 2+ units he can hit with his armored hand, he will do so with a high probability, rather than summon allies or spit. If he can hit only 1 unit or he can't retaliate to a hit, he will either spit or summon allies. If there are already allies on the field, it is more likely that he'll spit, and if he spat the last turn, he is more likely to summon allies this turn, provided there are no 2+ units that he can hit. Here are the chances (in general values, not percentage): 10 - to hit one enemy with his armored hand 110 - to hit two enemies with his armored hand 210 - to hit 3 enemies with his armored hand 20 - to hit an enemy in a side cell 200 - to hit 2 enemies in both side cells 50 - to do a mass attack (spit) 50-100 - Summon allies if there are less than 6 allies on the battlefield (including K'Tahu). The chance is 100 - Allied Troops*10 (meaning from 50 to 100) When you want to minimize the casualties, simply work on these values. If you keep 2 tanker units near his armored hand, the chances are 110 vs 50 that he will attack them rather than do a mass attack, which is highly preferable. It's the same vs. Baal.
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#18
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On demon island you have necklace that increases your fire damage by 30% and on Tekron you have dragon cloak that increases attack spells by 15%. |
#19
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I'm plaing on impossible, both bosses (and also Baal) were causing massive area damage, beating them 'normally' was out of question.
For Zilgadis: I got 3 items with 20-30% magic protection, some shield, the mage diploma and a cape. There're ranged units with 25% magic resistance or above: demonologists, druids, red dragons, archmages. Towers can be placed on 5 spots on the second row, so they were all lined up there and were shooting the gremlin, with 95% magic protection they hardly ever got damaged. Only had to cast heal a few times on the dragons and phantom on the paladins to rez the fallen. The gremlin went down eventually. For the lizard: even the area attack is physical damage, so any item with + physical resistance puts your paladins to 95% resistance with stone skin. I also had ancient vampires, they were killing the summoned lizards. Gorgonuas first because of the "mark of blood" ability and ranged magic damage, and Tirexes because they can fear the paladins. Stay away from the 'safe spot' near the damaged hand, or it'll switch places and it's hard to follow with the paladins. I had 27k leadership, 32k with scroll. Baal was the same as K'Tahu, only harder, the paladins and ancient vampires alone couldn't keep up. I've added normal vampires and cursed ghosts, and got "frenzy". It still wasn't that straight forward, had to "time back" the vampires a few times when they got 12k damage from Baal followed with a "halve" from archdemons, and the ghosts were hard to keep in control. I only took 250 cursed ghosts of the possible 290, so that in the end any amount over 250 is good for lossless victory. My first try with ghosts was funny. I had paladins, ancient vampires, normal ghosts, and I didn't have "frenzy". I lost control of the ghosts about halfway and they started growing exponentially. The paladins got halved a few times, then got constantly charmed, thus surviving for quite long, the ancient vampires died. When the paladins died too on the 83rd turn, Baal was down to 8k, I had almost 10k ghosts critting constantly over 100k. |
#20
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ahaaa so when ghost are killing something they are added to your own troop?
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