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Tactics discussions and solutions All you need to win the battle. |
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#1
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Yeah. It simply depends which is closer. However, chancer are like 80/20 to attack a remaining enemy stack if there is one in range, otherwise, it will go for your own stack.
This is why if I decide to try an undead army, I should make it: Black Knights Ancient Vampires Vampires Necromancers Demonologists and Bone dragons + skeleton archers in reserve. The ghosts are great, but they are simply too damn unreliable. If they outgrow your leadership twice, it will take at least 2 rounds of suffering some losses to drop them down to their normal stack size. I for one, would love if there was something in the game to regulate that condition - whether to drain souls or stay at max leadership. But there isn't one and I'll have to find other options, and of course, adapt my tactics ![]()
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#2
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Hmm about undead army new zombie ability to pass his move to someone else is also nice so i would considered them as well
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#3
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Well, the zombies have 36 HP, the other type of zombies have 48. That's kinda low in my opinion if I am to avoid big losses in some of the fights. In addition to that, their initiative is really low - 2 for normal zombies, 1 for the better ones.
As for losses... you need to minimize them, because you don't have an ample supply of those units all the time. They're found on nameless and a few other islands.
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#4
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Yea it's kinda low. Since I made this thread I've decided to go with the demon route and even with a 100 lowest HP unit (succubus) I sometimes have problems with AoE like giants stomping. I solve those by putting pentagram below my demons to raise morale and thus defense.
But I don't know how you would protect the zombies from such attacks without having to waste stoneskin or some other spell on them. (I'm considering this is a no-loss game). |
#5
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Demons can be much easier to get a no-loss. Besides, they're the best dragon-mincers because of the high fire resistance.
Undead are worse - negative fire resistance, and high posion resistance. However, there are more units dound fire damage than units with poison damage. That's assuming you're trying different lineups ![]()
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#6
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Yep, definitely more fire-breathing enemies than poisoning ones. I think the good thing they did with demons is that they are more vulnerable to poison regardless of their 0 resistance (like most living units) because you can't heal it off them.
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#7
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Well, you can dispell it, but that is not the same, yeah. Well, in any case, the idea is to have fun. Looking at the theoretical scenarios, you can't do a no-loss with demon and undead lineups, but you can have some fun trying different armies. Makes the game interesting
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