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Tactics discussions and solutions All you need to win the battle.

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  #1  
Old 12-01-2009, 07:45 AM
DGDobrev DGDobrev is offline
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Yeah. It simply depends which is closer. However, chancer are like 80/20 to attack a remaining enemy stack if there is one in range, otherwise, it will go for your own stack.

This is why if I decide to try an undead army, I should make it:

Black Knights
Ancient Vampires
Vampires
Necromancers
Demonologists

and Bone dragons + skeleton archers in reserve. The ghosts are great, but they are simply too damn unreliable. If they outgrow your leadership twice, it will take at least 2 rounds of suffering some losses to drop them down to their normal stack size.

I for one, would love if there was something in the game to regulate that condition - whether to drain souls or stay at max leadership. But there isn't one and I'll have to find other options, and of course, adapt my tactics
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Old 12-01-2009, 08:35 AM
Elwin Elwin is offline
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Hmm about undead army new zombie ability to pass his move to someone else is also nice so i would considered them as well
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Old 12-01-2009, 09:02 AM
DGDobrev DGDobrev is offline
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Well, the zombies have 36 HP, the other type of zombies have 48. That's kinda low in my opinion if I am to avoid big losses in some of the fights. In addition to that, their initiative is really low - 2 for normal zombies, 1 for the better ones.

As for losses... you need to minimize them, because you don't have an ample supply of those units all the time. They're found on nameless and a few other islands.
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Old 12-01-2009, 09:11 AM
Infiltrator Infiltrator is offline
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Yea it's kinda low. Since I made this thread I've decided to go with the demon route and even with a 100 lowest HP unit (succubus) I sometimes have problems with AoE like giants stomping. I solve those by putting pentagram below my demons to raise morale and thus defense.

But I don't know how you would protect the zombies from such attacks without having to waste stoneskin or some other spell on them.

(I'm considering this is a no-loss game).
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Old 12-01-2009, 09:21 AM
DGDobrev DGDobrev is offline
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Demons can be much easier to get a no-loss. Besides, they're the best dragon-mincers because of the high fire resistance.
Undead are worse - negative fire resistance, and high posion resistance. However, there are more units dound fire damage than units with poison damage.

That's assuming you're trying different lineups With lizards, you can always squeeze in a paladin, same is orcs, dwarves and elves.
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Old 12-01-2009, 09:39 AM
Infiltrator Infiltrator is offline
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Yep, definitely more fire-breathing enemies than poisoning ones. I think the good thing they did with demons is that they are more vulnerable to poison regardless of their 0 resistance (like most living units) because you can't heal it off them.
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Old 12-01-2009, 09:52 AM
DGDobrev DGDobrev is offline
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Well, you can dispell it, but that is not the same, yeah. Well, in any case, the idea is to have fun. Looking at the theoretical scenarios, you can't do a no-loss with demon and undead lineups, but you can have some fun trying different armies. Makes the game interesting
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