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Tactics discussions and solutions All you need to win the battle. |
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#1
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Sure you can
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#2
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Yeah.. I am a bit undecided. I'll go through the unit and spell stats.. can't believe they haven't incorporated a hero spell that revives undead..
edit: there DOES appear to be an undead-healing spell in the destruction school, at least from what I can understand. I can't understand much of it, the icon is purple/black and it does damage to living stacks and heals undead. Last edited by Infiltrator; 11-24-2009 at 01:50 PM. |
#3
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However regarding your post, are you saying that life draining units (cursed ghosts, ancient vampires) can create new units above your leadership? I always thought they would just heal back up to however many you came into the battle with, like in the HOMM games (minus the rigged ghosts in HOMM2, peasant feast!) |
#4
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![]() But yeah playing with undead is awesome !, indeed mainly the ( cursed ) ghosts and vampires is sweet but dont forget units like the black knights, necromancers and skeleton archers ( esp with dragon arrow ) they're also are pretty awesome and really under-rated, and even zombies could be amore usefull now with the "Pass" skill. Also if there's cemetaries around be sure to kite enemies into it, for sweet bonusses. There were not many places to get the units though, and even less so in this game ( at least at the start ) although diplomacy and some luck with with undead spawns will help alot. So you might have to "cheat" and use the living till you can get a decent army, i doubt no losses is doable but meh who cares really, fun counts and using undead is quite fun imo! ![]() Last edited by Urbz; 11-24-2009 at 04:38 PM. |
#5
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Don't get me started on those skel archers, that black arrow is strong! They were always my first choice in any fight to kill or at least dwindle down before worrying about the less threatening vampires/ghosts.
But yea thats one of the main reasons I could never find the motivationg to go through with an undead hero. The bigger skills were so deep in the talent tree, and it took a while to get into the cemetery to really get some of the units. At best all there really was to recruit was some zombies skeletons and ghosts. I found Vampires and Necromancers to be quite a rare find. And I always thought it would be cheating a little to pick up inquisitors just becaus of tolerance =p If anybody has some advice on starting an undead hard/impossible of any class (preferably paladin, always been my fav of the 3) it would be much appreciated, seems like it could be an even bigger challenge than the normal no-loss with whatever units you can scrape up. |
#6
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As for the outgrowing the leadership, I remember having this problem once in KBTL. It may have been fixed in KBAP. We'll have to try it out.
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#7
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Well, you can field an army of self healing undead if you use ghosts of both kinds, and vampires of both kinds. Sacrificing vampires before you attack with them, or ghosts afterward works fairly well. Your fifth stack can be basically anything that goes well, like Demonologists or maybe bone dragons if you want to stay in theme.
The problem, though, always comes down to winning without casualties when you face plants and machines. If you can't suck their blood, you can't ressurrect, and that pretty much ends your spree. |
#8
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![]() @ Zechnophobe: truth about no life-drainable target ![]() |
#9
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Agree it would suck (or not, literally) to be up against targets you can't suck the life out of.
Edit: Has anyone considered the use of the spell I mentioned earlier? The one that damages living to heal undead? Last edited by Infiltrator; 11-25-2009 at 07:27 AM. |
#10
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This might sound like a crazy idea, but why not forget about no loss and just have fun with the undead?
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