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IL-2 Sturmovik The famous combat flight simulator. |
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#61
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the RoF game world is empty and lifeless and dead, no ground life or activity, plane flight models are scripted and not real physics (note for ex planes without wings flying around as if nothing has happened to them, untill they "bug fixed" it by adding "no wings = dead plane and fall to ground" etc..), no real online play (lacks dogfight and coop servers), lacks offline play (non existent), etc.. the main RoF forums have long lists of complaints and unhappy people (even if RoF has bribed several forum owners to censor open discussion), sales have slumped after their initial con trick of selling an unfinished product got realized. and now they want to keep charging you for the patches to fix it ? sure, pull the other one and see if we can laugh some more ! and why are you here again advertising it in a BoB forum ? keep that junk crap out of this forum Last edited by zapatista; 11-23-2009 at 01:35 AM. |
#62
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Oleg,
thanks for the new stuka pictures ![]() Question 1: in the dynamic campaign, will we be able to take of from an airfield and then request from the local area "command center" an update on aircraft activity in our sector ? with information on approximate numbers of suspected enemy planes, and their heading and altitude ? this would mean - not just having limited information on the one specific mission we are flying, but getting an overview of all activity in that sector - at very busy times this could have low information detail, just giving approximate numbers of formations and aircraft types - at less busy times it could give more precise information, like enemy reconnaissance plane in sector X, or damaged enemy bombers returning home at low altitude in sector Z etc.. question 2: can we have some type of visual feedback on the damage status of our own aircraft ? in real life we get much more information on the damage to our aircraft because we feel the hits it takes and we feel the changes in how the plane behaves in the air when it is damged (for ex increased vibrations when we slow down, more sluggish to turn left then right etc..). sitting behind a monitor in our livingroom removes a lot of those clue's - ? is it possible to have a "visual damage report" that either with an image or text gives us a damage status ? (something we can turn on/off to have a quick report and see our status). you can add some uncertainty to it to make it more realistic so it isnt 100% precise, for ex "right wing root multiple hits, possible structural weakening" etc.. note: this would be an option you can turn on/off in the setup, so people who prefer not to get this information can continue to fly uninformed |
#63
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Love the cockpits! I wanted shadows, I got shadows!
Thanks Oleg and Crew! |
#64
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#65
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customers complaining about an unfinished buggy product with very very limited gameplay are not "people who lack vision", they are dissatisfied customers who have been misled and conned the very few who "see the potential" as you put it, are a small minority off diehard fans who would have been happy to send RoF 50$ to keep their project development going without it being released for another year. yada yada yada, the same old excuses have been going on now for 6 months, and still nothing major has been fixed, yet people are already paying extra money for one or 2 new planes that should have been included from the start, wow how fantastic is that. and RoF has already made statements about the next game they are about to release, which will be sold in exactly the same way again, they just add a couple of new planes and replace the scenery and wham bam you got another 50$ game. what you see is what you get with RoF, and obviously its crap, if that is the future of flightsimming, no thanks, |
#66
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We can play different roles in the game,a Radar soilder,an Air traffic controller,and so on.Those dynamic tactical imformation will not apply by AI,but by ourselves. (For such AI can hardly do well in their work.For example,maybe Silent-Hunter Series.To use Wolf Pack Tactic by AI Information looks like a fantasy still.) |
#67
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Like I said some have no vision. Its amazing that people expect a work in progress features and bugs to be completed in a few months on projects that take years to develop. The development has no finish line as its planned to be adding new and innovative features over atleast the next 8 to 10 years.
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#68
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The only problem is that where you don't have many flyables, multiplayer can get quite predictable. |
#69
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This really isn't the thread to be debating this but while RoF is not perfect, so many of the negative things the minority say about this upstart sim are either blown out of proportion or simply not true (scripted FM? Oh, please...) and then they get in a huff when people challenge them on it. If you feel the game is lacking, put it away and come back to it in 6 months and see if anything you feel is lacking has been added. It's not like they're charging for the updates and the only thing that it costs you is time. I really don't understand the anger and vitriol some people spew toward this sim. I echo Chivas in the belief that RoF has a lot of potential and has a development team that really seems to want to make it all that it can be. I look forward to seeing what the future holds and hope they succeed.
Now back to SoW... ![]() ________ Box vaporizers Last edited by Necrobaron; 04-26-2011 at 07:26 AM. |
#70
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