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IL-2 Sturmovik The famous combat flight simulator.

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  #181  
Old 11-10-2009, 10:41 PM
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ALien_12 ALien_12 is offline
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I wanted to ask if there will be effect of cutting off enemy propeller after ### ###### lucky shot, but I know it's impossible to have this due to death from being too excited
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Last edited by nearmiss; 11-10-2009 at 11:05 PM.
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  #182  
Old 11-11-2009, 12:35 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Romanator21 View Post
But then to counter it, someone will just use TS anyway, unless SoW blocks use of these programs!
We'll just have to ask Oleg to include a Radio_OK() parameter in Devicelink and then get the makers of TeamSpeak to patch their program to disable the com's system if it's false!

Only a low dog would use an older version that didn't disable your wireless! That would be like using Team speak in ROF!
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  #183  
Old 11-11-2009, 01:24 AM
Romanator21 Romanator21 is offline
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Originally Posted by Skoshi Tiger View Post
That would be like using Team speak in ROF!
People do it!
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  #184  
Old 11-11-2009, 01:31 AM
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zakkandrachoff zakkandrachoff is offline
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Originally Posted by Insuber View Post
Nice one Zack ! Where did you find it?

Ins
That pic… oleg give it to me. He sends me all de screenshots to me first, and them he post here. I remember, in the 80’s when he design the sukhoi 27, I give some references. Mather of facts, when he was producing il-2, I teach oleg some secrets thing of aces , you know, air combat staff, and essentials and difficult Maneuvers and movements in dogfights,.




Okey, lie, I am a fraud ... I stolen that pic , ok?
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  #185  
Old 11-11-2009, 07:34 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by ALien_12 View Post
I know it isn't so important, but I would like to know if I cut someone's radio wire will he lose it? It would be cool in online when you tell: ,,He's firi..." and stop because of wire cut.
probably when radio station is damaged it may happens, but not when wire... We are on the way to modle many things...

However I may say that with radio chatter the quality depends of the distance between the planes or plane and ground control. Same should be for the game internal voice online channels (at least programmer told me he did it by my request...)
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  #186  
Old 11-11-2009, 07:37 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Romanator21 View Post
But then to counter it, someone will just use TS anyway, unless SoW blocks use of these programs!
We don't plan to block any of external programs. But there always may present possible conflict with drivers when two programs using it simultaniosly.
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  #187  
Old 11-11-2009, 07:38 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by kendo65 View Post
Hi,

Would be interested to know if RAF aircraft will fly in Vics as standard in BOB as they did historically.

This was very difficult / impossible to achieve when modelling early-war RAF in il-2 (though I am aware that il-2 never really attempted to cover this theatre/time.)

So I would hope that there will be a means of choosing formation type in the mission parameters so that RAF can fly vics in 1940 then move to finger four in 1941, etc.

Also, one of my pet peeves with il2: wingmen who abandon formation and charge headlong at the enemy on first sighting! Would like to see an ai pilot spotting a distant enemy formation call out clock and height postion while maintaining discipline and formation. (possible exceptions being some rookies and Polish!)
Will and not...

Last edited by Oleg Maddox; 11-11-2009 at 07:44 AM.
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  #188  
Old 11-11-2009, 07:44 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by zapatista View Post
without the polish pilots in BoB it would have been the slaughter of Britain instead, and you'd all be speaking german now

aside from that, whatever pilots broke the V formation instruction were the smart ones, and were much more likely to survive for longer (free historical fact for you there)
We plan to have Polish and some other countries fighting on British side. However the problem at the moment - I don't know if we will be able to record all speeches (especially for example mixed some bad English + Polish speech)

Anyway I will probably post later the request for community to record for us (better to say for users) some waves sounding in Polish, Czech, etc. Of course will need Italian...
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  #189  
Old 11-11-2009, 07:46 AM
Feuerfalke Feuerfalke is offline
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Originally Posted by Oleg Maddox View Post
probably when radio station is damaged it may happens, but not when wire... We are on the way to modle many things...

However I may say that with radio chatter the quality depends of the distance between the planes or plane and ground control. Same should be for the game internal voice online channels (at least programmer told me he did it by my request...)
Wow!

This would be really cool!

I always felt like: "Hey, give them some time, the longer it takes, the better it will be." Considering your goals, it's really just a matter of time, it seems, and I'm really looking forward, not only to the initial release, but also what things you will add after that, when you and your team have the time and the reassurance, that SoW will be rocking the simulation genre.
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  #190  
Old 11-11-2009, 07:47 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Zorin View Post
Oleg, would you mind taking a look here: http://forum.1cpublishing.eu/showpos...&postcount=241
What do you mean:
1. Battle order in action?
2. Types of columns?
3. Both?


What I can say for now:

We made the feature that user can build own columns in aditional to standard sets. Almost no limit in amount of units in columns.
We made new AI for the movement, parking, search, fire, etc...
We keep battle order like in Il-2 as it is done using Guderian's tactics... that were in use commonly (Really the basis was developed by russians, however Stalin killed/repressed allmost all real talent commanders before the war.... Germans were learning military skill tactics in Russia for a long enough time before the war... That is not so much widely known fact.)


Why we did so much for BoB, where it wasn't in use?
Simply we should think about online gameplay and future of the project expanding.

Last edited by Oleg Maddox; 11-11-2009 at 08:21 AM.
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