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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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My question is regarding the single player game.
I know you have stated that this is not so important anymore, but for many of us living in remote areas, or distant countries, ping rate or bandwidth or even time time available for gaming make online gaming difficult or impossible. Here in New Zealand, for example ping to overseas servers is very bad, and there are few flight sim enthusiasts locally. I realise that many or perhaps most are interested mainly in online gaming, but I suspect that the online gamers are also far more likely to frequent forums like this and so have their point of view heard more. For the rest of us, the single player game is everything. The most important part of this is the AI, so...my questions are: Does the statement that single player game is less important now mean that less work will now be done on the AI in order to advance the multi-player game? Will the morale of the AI be modeled (as in for example close combat series) so that AI may run in fear or go crazy with anger etc.? Will the AI use realistic tactics of the time (for example RAF predominant use of line astern/vic formation) Are you able to give us some idea of what we can and can't expect from the AI in general? Last edited by imaca; 11-05-2009 at 07:08 AM. |
#2
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Your apprehensions maybe be misguided.
Oleg has promised alot of new things in SOW, among them is a much improved mission builder. The mission builder is very important for Offline play. Also, Oleg knows as well as most of his users the Online game can get very boring. Looking for targets, manuevering for the kill, making the kill has rewards. Night after night of that action gets old fast. Coops help of course. The AI is supposed to be improved a great deal. I would expect that to be a for sure improvement that will be done. Explaining things in AI performance could take hours. I think you'll not get a complete response in that area. I'm not sure if Oleg has ever made a thorough explanation of the IL2 ai performance, it was best explained by doing the sim. If you have time go back through some of the postings where Oleg has answered questions. The game will be for worldwide distribution, therefore a lot will be done for non-broadband players to play it. Last edited by nearmiss; 11-05-2009 at 12:45 PM. |
#3
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Thanks for reply, have tried to keep up with posts (not so easy these days). If what your saying is true then you are probably right
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#4
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Rotating propellers really look very nice!
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#5
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Looks awesome Peter.. The reflection in the cockpit glass is also truely photo realistic looking.. WoW
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#6
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sry one little personal comment. Cant wait and oleg thanks for the pink flower bomber
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#7
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THIS is truly amazing!
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#8
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It was not stated that Single Player is not so important anymore, but that Multiplayer is important for modern games. Only a linguistic difference? No, because AI will be a part of MP games as well as decent campaigns will be. You will benefit from both when playing SP-games, but of course you will miss many features that are included to make multiplayer-experience better and easier accessable ![]() |
#9
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@nearmiss
there is much more in online flying than dogfights!!!!! Your experience seems to be one-sided. Just remember: Fighter pilots make movies, bomber pilots make history!
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#10
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I did mention Coops, didn't I?
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