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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-02-2009, 10:52 AM
Zorin Zorin is offline
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Hi Oleg,

I have a question regarding the ground unit organization in SoW. In IL-2 we have preset and simplified sets of the likes of 4x PzII etc. Now, I was wondering if you plan to follow the actual KSTN orders to create factual units.

Here you can see an example I made for IL-2, showing the basic units with actual strength for a Tiger company.



If you are interested, I can provide you with the necessary information.
  #2  
Old 11-02-2009, 03:03 PM
akdavis akdavis is offline
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Quote:
Originally Posted by Zorin View Post
Hi Oleg,

I have a question regarding the ground unit organization in SoW. In IL-2 we have preset and simplified sets of the likes of 4x PzII etc. Now, I was wondering if you plan to follow the actual KSTN orders to create factual units.

Here you can see an example I made for IL-2, showing the basic units with actual strength for a Tiger company.



If you are interested, I can provide you with the necessary information.
Far more importantly, will convoys have realistic spacing, or will AI always be "bumper-to-bumper" cannon fodder?
  #3  
Old 11-03-2009, 11:28 PM
Perrenegger Perrenegger is offline
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Default weake turbulence

Hello Oleg,

is the first time that i posted in this section, and considering my experience in flying formation, or in a simulate combat, trying to shoot from the six o clock, i have to remember u about the weak turbulence.

When u are maneubrering behind any aircraft, u have to imagine that is like a comet, but invisible for u eyes. If u going throw the "stela", u cant make any acurate shoot, instead, u can go on inverted roll, or event worst...

With this, i dont know if anybody has nmention it before, but i would like to consider it for the SoW.

This is something that the real pilot know whell, and never had been modelled in any simulator before, military or civilian.

Just imagine flying across the fly line of a big bomber formation, and trying to shoot from the rear positon of them... just to be care...

Thanks a lot for ur excelent work in progress.

Perre!
  #4  
Old 11-04-2009, 04:09 AM
leitmotiv leitmotiv is offline
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Release BOB as soon as possible---before the next wave of financial disasters occur. Release it even if it is only a partial solution or just an air-to-air game. You need our money to keep you going---and we'll do it.
  #5  
Old 11-04-2009, 06:39 AM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by Perrenegger View Post
Hello Oleg,

is the first time that i posted in this section, and considering my experience in flying formation, or in a simulate combat, trying to shoot from the six o clock, i have to remember u about the weak turbulence.

When u are maneubrering behind any aircraft, u have to imagine that is like a comet, but invisible for u eyes. If u going throw the "stela", u cant make any acurate shoot, instead, u can go on inverted roll, or event worst...

With this, i dont know if anybody has nmention it before, but i would like to consider it for the SoW.

This is something that the real pilot know whell, and never had been modelled in any simulator before, military or civilian.

Just imagine flying across the fly line of a big bomber formation, and trying to shoot from the rear positon of them... just to be care...

Thanks a lot for ur excelent work in progress.

Perre!
Oleg mentioned it many times before that all this will be part of SoW, so just read all his posts
  #6  
Old 11-04-2009, 03:45 PM
Ernst Ernst is offline
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Hello Oleg.

I dont know if this question had been answered before. SoW ll simulate effects of altitude in no pressurized cockpits? Cause in IL2 we could see some no pressurized aircrafts flying at 7k or more!
  #7  
Old 11-04-2009, 05:01 PM
JG27CaptStubing JG27CaptStubing is offline
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Quote:
Originally Posted by Ernst View Post
Hello Oleg.

I dont know if this question had been answered before. SoW ll simulate effects of altitude in no pressurized cockpits? Cause in IL2 we could see some no pressurized aircrafts flying at 7k or more!
Hi Ernst,

Having no pressurized cockpits has no bearing in the game nor in real life. All the pilots have O2 Masks. It's pointless. Unless you want to have the Damage Model include O2 systems that fail.
  #8  
Old 11-04-2009, 05:50 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by JG27CaptStubing View Post
Hi Ernst,

Having no pressurized cockpits has no bearing in the game nor in real life. All the pilots have O2 Masks. It's pointless. Unless you want to have the Damage Model include O2 systems that fail.
Besides that it was mentioned a long time ago, that you will probably have to put on the mask yourself. Don't know it this is still planned this way. Some remark was also made, that you should stay below 10,000ft if your oxygene-supply fails.

Again, that was a LONG time ago posted IIRC in some interview with Oleg, so I don't know if this will really find it's way into SoW or if it was just something that Oleg and the interviewer would have liked to see.
  #9  
Old 12-04-2009, 01:53 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Perrenegger View Post
Hello Oleg,

is the first time that i posted in this section, and considering my experience in flying formation, or in a simulate combat, trying to shoot from the six o clock, i have to remember u about the weak turbulence.

When u are maneubrering behind any aircraft, u have to imagine that is like a comet, but invisible for u eyes. If u going throw the "stela", u cant make any acurate shoot, instead, u can go on inverted roll, or event worst...

With this, i dont know if anybody has nmention it before, but i would like to consider it for the SoW.

This is something that the real pilot know whell, and never had been modelled in any simulator before, military or civilian.

Just imagine flying across the fly line of a big bomber formation, and trying to shoot from the rear positon of them... just to be care...

Thanks a lot for ur excelent work in progress.

Perre!
We will have turbulence behind the aircaft.
And if you cross it or inside it - you will it.
  #10  
Old 11-10-2009, 12:01 PM
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Xilon_x Xilon_x is offline
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Default C.A.I in Battle of Brittain.

Ciao Oleg Maddox Tank you for BR20 - FIAT.G50 hight dettail and acurate graphic and 3d model.
But i not see the famous ITALIAN HEAVY BOMBER PIAGGIO P.108.
the reconnaissance airplane CANT Z.1007 Bis
and FIAT CR42 FALCO.
OLEG MADDOX LOOCK this document in Russian lenguagge.
http://www.airwar.ru/enc/bww2/p108.html
The Piaggio P108 and 'the Italian heavy bomber and died in a crash in the third-born son of Benito Mussolini ---Bruno Mussolini---.INCDENT.

The Piaggio P108 is really difficult to model in 3D and there are many historical photos online and I do not even photos of the cockpit and the interior of the plane and really hard to find these documents.

The Piaggio P108 at the end of the war, the last remaining models were dismantled and the pieces were used to construct the famous Moto-scouter VESPA 50 Piaggio zip engine 108 was the engine of the tail wheel Vespa Piaggio P108 was the front wheel of the wasp today who owns the wasp has a truly original piece of history that is worth a lot of money.

THIS IS ORIGINAL ITALIAN DESINE AND PROGECT OF VESPA BY PIAGGIO MOTORS:www.vespaclubelba.it/Storia%20della%20Vespa.htm

ok tanks OLEG bye bye.

Last edited by Xilon_x; 11-11-2009 at 05:54 PM.
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