![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]()
Hellow Mr Maddox.
I have some nature and phisics questions 1) Will be Birds and docks? i mean is groups, flying in V, and will be a dangerous problem to the moment of landing? 2) In a storm, a lightning bolt will can maybe destroy o damage our plane? and waht about hailstone storm? 3) a little question , o sugestion: when, for example, we are in a He 111 or a bf 110 over England, will be littles interfears on the radio of a FM whit music o something like that? 4) I can´t see any electric post in the pics. will be, at least, in the routs? 5) what will be next to Stor Of War - Battle of Britain? Korea? Battle for France? East front? The Flying thigers? best reegards.zak. (Sry my english) PD: Nice windows in houses, its remains me the First Su.27 Flanker ![]()
__________________
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
|
#2
|
|||
|
|||
![]() Quote:
![]() |
#3
|
|||
|
|||
![]()
Hi again,
![]() I have some ideas about the sim : ![]() 1.- Could have light signals (flares in diferent colors) for the pilots? (by example: when a pilot is going to lands whitout gear, the oficcer shots color signal; or emergency take off). 2.-I can read in Rudel books, that the latest Stuka machines had a device in cockpit for throw or launch the gear for emergency belly landing. Do you now if this have the first Stukas (Stukas sim)? 3.- Please take care whit the sounds, they are very, very important for a real sim.(crash, belly landing, radio, wind, enviroment...) 4.-In real planes, small flames and fire could see some times in exhaust. It can see especially in night (nights fighters find his target see it, and they can know by it, what kind of bomber was). Are flames in sim? THX . King regards ![]() Last edited by HB252; 11-01-2009 at 07:28 PM. |
#4
|
|||
|
|||
![]() Quote:
Most of the complex still remain.How would like to make scenarii like one of this including making historical events with some of the originals characters? I think it would be interesting to confront players with historical characters to reach the goal of fitting both hyper realistic details with more historical accuracy as well. To my opinion, IL2 BOB would be a perfect simulation if it could reach this goal. Are you interested in pics of the bunkers and the rural surroundings of the northern part of france, near the Channel? |
#5
|
|||
|
|||
![]()
Le jeu est centré sur la bataille d'angleterre, je doute qu'ils y mettent un scénario de 1944, non ?
|
#6
|
||||
|
||||
![]() Quote:
http://www.historylearningsite.co.uk...ingSite/v3.jpg was not in battle of england
__________________
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
|
#7
|
|||
|
|||
![]()
it's just an exemple you can find orders historical characters. I just think it's interesting to confront players with historical characters
Last edited by 1conu59; 11-01-2009 at 09:05 PM. |
#8
|
||||
|
||||
![]() Quote:
![]() And I thing that I need change my Quad 9400 (2.66) ![]() Very nice News that Storm Of War will work whit 64bits , I have 4GBram, and will puth another 4GBram. For now, the only game i have that recognaice that is Arma2. and Yes, i am thinking in SOW when i think in actializing my machine... so what?
__________________
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
|
#9
|
||||
|
||||
![]() Quote:
Scenarios fall apart when pilots disobey their orders and go dogfight-crazy. B
__________________
Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#10
|
|||
|
|||
![]() Quote:
But you can't expect every little detail of WW2 implemented, units with exact position and status or soldier with rifle and magazine how it was in the exact moment in WW2. Even modelling every bunker with exact position and equipment would probably postpone SoW by 10 years. But then again, that's why you can add such stuff yourself. Hopefully with thousands of enthousiasts the density of realistic installations will increase drastically, if the engine allows the large number of objects, that is ![]() In the end the old wisdom still has some truth: If you make a 100% realistic simulation, you build the real thing. Same is true for bailing out behind enemy lines and fighting your way back. That game won't be a shooter. If you use your gun, you won't stand a chance. It's more a tactical game like "Lost Platoon", where you can decide to dig through the minefield or go sneak by the surveillance post. But in neither case you can simulate what it was like to make it back home, so you'd never succeed in recreating that. Last edited by Feuerfalke; 11-02-2009 at 05:37 AM. |
![]() |
Thread Tools | |
Display Modes | |
|
|