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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

 
 
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Old 09-12-2009, 07:12 PM
QBlackDeathQ QBlackDeathQ is offline
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Join Date: Sep 2009
Location: NY Unfortunetly miss AZ
Posts: 208
Default Devs Please look

1. Would be nice to have the cockpit view for fighter aircraft in simulation mode permanently locked for all players if an option is selected. A bombing scope for bombers as well as gunner cameras for their gunners would add a bit more realism to an almost perfect simulation mode. Blood effects as well as flames in the cockpit while receiving a couple well placed shots would be a very authenticating experience.

2. There is a lots of glare inside of the cockpit view of fighter aircraft making it almost impossible to continuously track targets, and its even worst at night

3. The draw distance of enemy aircraft is far to close, it would be nice if one could make visual with the enemy sooner making it possible to better use the boom and zoom technique.

4. Would be a nice if one were to bail out of a plane, one's camera would change to that of the pilot in the parachute. So one would have to wait-out the spawn counter gently falling to earth that is until an enemy pilot says hell to honor and shoots down the little guy in the parachute. The camera would then fade to black after one gets riddled with bullets, if the parachutist screamed a bit would be some what funny.

5. I as well as many owners of the PS3 version are having problems using the rudder on the AV8R stick by Saitek. I understand that the “Thrustmaster” is the official stick for the game, but could this problem for the AV8R be patched?

6. The fact that no labels or ability to lock onto enemy planes in simulation mod is very authentic kudos! guys that part is solid. Overall this might well be the best aviation simulator on consoles.
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