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I understand need for historical accuracy, but AI is not good enough...dogfighting skills
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I tend to think its onliners that are hung up on the importance of dogfighting...if we're thinking of IL2 as a simulation...it simply didn't happen very often...
I'm sure Human opponents are cleverer and more unpredictable opponenets in a maneuver situation...but hey in real life...human opponents were usually stupider and more predictable opponents than we find here vs both AI
and online...
Onliners enjoy the challange of a dogfight...because essentially online is a person vs person skill and agility test with little relation to a historic World War 2 aerial simulation (you could substitute WW1 Aerial Combat, FPS's etc etc for WW2 Aerial Combat with little distinction)...it is difficult to make IL2 a realistic World War 2 aerial simulation because the environment we fly in is so sanitised and
Oleg has given us a simplified flying experience and an extremely forgiving FM, but merely making your opponents less predictable (where in real life they would have been far more predictable...and far less likely to maneuver at anything like the limits of their planes abilities) doesn't improve it...
And most importantly...and its a big wake up call to the Onliners, but by the time Hurricanes, Wildcats, P40's, I16's and Lagg3's had been replaced by Spitfires, Mustangs, Lightnings, Thunderbolts, Corsairs and La7's...the war had
already been won...