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#9
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I haven't tried recon planes or capturable bases but that's it. The key things for BF1 have always been the AI moving ships (including carriers), vehicle convoys, etc. From experience I don't recommend large numbers of AI aircraft... especially heavy bombers as its a load on the server and causes lag as a result but small numbers of AI fighters haven't been a problem at all. I think the problem may be exacerbated by it being a 64 player server. So a smaller server or one with more CPU/bandwidth might be just fine. As a result we don't use them a lot but we do sprinkle them in here and there. With fighters we've had up to 4-5 wings going with no problem. Also at least a couple of scenarios have over 20 ships on the move or large numbers of vehicle and armor convoys without issue. We're running around 60 objective based, semi-historical, dogfight scenarios of which nearly all are using some MDS feature at this point. It works just fine! The biggest problem is that although its a stock server, we do allow HSFX (many of our players do use it... no problem!), but there are bugs that HSFX has introduced... particularly around spawn points... but none of that is caused by MDS. Seriously... I'm curious... who said it didn't work? We've been doing this since 4.10. That was... 2 years ago?
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Find my missions and much more at Mission4Today.com Last edited by IceFire; 02-01-2013 at 03:49 AM. |
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