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Old 02-01-2013, 03:46 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Bearcat View Post
Do you mean Mod pack? Is that a typo? Why was it buggy .. because of the RRR?



That is great to know..!!

I never was onto RRR either.. I always thought that it was kind of hokey.. like clickable cockpits (as long as the function is available to be mapped to my stick who gives a $ if it's clickable from my PoV ) for me just the ability to have AI in a DF server was good enough..

That is fantastic news.. !!

All this time I thought the MDS was no longer functional in 4.11.. I will have to revise the Nugget's Guide yet again.. but first I think it is time to try my hand at making a few MDS missions.. so I can know WTH I am talking about ..

So just to be absolutely clear on what I understand the situation to be here.. as long as RRR and some of the more advanced features of the MDS are not employed or expected.. I should be able to create a nice DF server mission with AI flights that spawn.. fly around a predetermined area on patrol to defend a base or just look for trouble .. and they will attack if you get close enough .. and if they survive .. they will land and disappear.. on either side red or blue .. and I can do that with as many flights as I have the patience to create.. again on either side.. red or blue..

Is that correct?

Also.. if the triggers feature that TD had been talking about is ever released then theoretically .... I could make a mission so that when X amount of AI on X side is reached .. more will spawn .. but not until .... as long as I have the patience to think that far ahead .. Yes?
I have no idea where anyone got the impression that MDS was in some way broken. What's there works.

I haven't tried recon planes or capturable bases but that's it. The key things for BF1 have always been the AI moving ships (including carriers), vehicle convoys, etc. From experience I don't recommend large numbers of AI aircraft... especially heavy bombers as its a load on the server and causes lag as a result but small numbers of AI fighters haven't been a problem at all. I think the problem may be exacerbated by it being a 64 player server. So a smaller server or one with more CPU/bandwidth might be just fine. As a result we don't use them a lot but we do sprinkle them in here and there. With fighters we've had up to 4-5 wings going with no problem. Also at least a couple of scenarios have over 20 ships on the move or large numbers of vehicle and armor convoys without issue.

We're running around 60 objective based, semi-historical, dogfight scenarios of which nearly all are using some MDS feature at this point. It works just fine! The biggest problem is that although its a stock server, we do allow HSFX (many of our players do use it... no problem!), but there are bugs that HSFX has introduced... particularly around spawn points... but none of that is caused by MDS.

Seriously... I'm curious... who said it didn't work? We've been doing this since 4.10. That was... 2 years ago?
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Last edited by IceFire; 02-01-2013 at 03:49 AM.
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