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#10
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A short description of a typical air combat kill in WW1 (Nothing Richthofen ever did could really be called typical but anyway) low to the deck. This is not about high powered planes zooming in from 10000m for the kill but about planes that flew at 80 to 100 mph and the higher they got the slower they flew. Dogfights ended up low between 1000m and the deck within minutes so what you see down low adds to the immersion factor especially as you hurtle along at 50mph in a barrol role. Ground detail becomes important. Are these trees the fly through models of IL2 and OFF or solid objects? All important details. This has nothing to do with mudmoving. Look at the balloons all less than 200m above the ground if you are lucky, plus the moment you attack they will be pulled down. Again what is down below counts. I know it is an early alpha but... Again my only point was this sim does not look next generation. maybe it is and the screenshots are of very early non textured land meshs put in as place holders. maybe the screenshots were taken on a not ideal system (latest computer). Who knows. All I do know is I would like more below me when I come into land or dogfight than bland flat textures. Although having examined other screenshots I have seen more detail so I may be over-reacting lol. |
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