Quote:
Originally Posted by Saridu
I am a little annoyed that the game appears to have been designed to thwart "no loss" as much as possible, its like the devs opened the forums saw all the no loss threads and thought zomg! That's what everybody plays, lets make it as painful as possible! Warrior enemy hero? Who cares, give him poison skull, flame arrow and spectral sword just to kill a low hp unit and force the "no loss" player to reload.
Lets make the first two islands as linear as possible and force navigation scrolls behind quest gates so players can't go exploring and return with a big army. So we gave them the flying horse, that will keep them happy, it doesn't really mean much because they can't get any better units because we populated the islands with as much low hp crap as we can!
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Yah, that's exactly why
I like the game..
And flying horse early is awesome.. I mean for me.. it stops the whole "evade" units you can't fight thing.. aka you don't get
a feel for the ground cause you can fly.. but have to say.. I like it so far..