Quote:
Originally Posted by [URU]BlackFox
To both: I just made a suggestion. With all due respect, considering it or not falls entirely within Team Daidalos.
I'm not going to defend my points, nor going to start a discussion about it. I perfectly understand your comments about the idea, and I know that you don't mean bad, but it seems you are making it just too relevant. Please note that I didn't try at any point to make some sort of demand out of it, and I apologize if I made it sound like that (I'm from Uruguay, so you'll have to excuse my English).
I trust TD has a traced route, and will only pay attention to crazy stuff like mine if it doesn't strive too much from what's already planned.
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I think it's a good suggestion BlackFox. There essentially is no AI for the ships right now beyond their guns and waypoint following. I suspect this would be a much larger undertaking... nothing exists at present so it'd have to be all new. I think it'd have to include things like avoiding other ships as right now the ships will run straight into each other if you set the waypoints.
AI and code development would be done by people with different skillsets than building ships fortunately so we could have cake and eat it too. But I think in both cases the outlay of time is significant which is why we aren't seeing a ton of new ships for example.