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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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At this point I've learned not to read so much in between the lines of what the devs say, nor really try to correct other people.
Some people will take anything to fulfill their desires / expectations / perceptions . . . and reading between the lines does that. Not to have expectations in specific dates, but to have hope and the updates, while they do not have real meat, are an effort, that the devs are on the hunt and taking care of business. People will complain, and one can see there is alot more quicker on this update. Before it'd take 2+ pages before the really negative comments roll out, this recent update it was first page. But let them. Marketing? how about the game not selling well . . . or the industry standard reviews knocking down this game. One thing though, is its hard to recover from a bad reputation on the market . . . even though future products / services may be good. Unless that company , organization falls under the category: A) powerhouse (AMD) B) entrenched with a unusual high market share (microsoft, vista and other fubars) C) has a previous good reputation / track record (toyota) D) has a fan following (apple) E) household name / well known branding (pepsi) amd had few years run of bad chips, ATI card shennanigans toyota , hiding stuck gas pedal issue even when ppl killed in accidents until it got too much to hide apple flaw was PC market, being more expensive and not delivering anything above intel based PC's . . . planned obsolescence, and breaking 3 series to force customers to upgrade to 4 series . . . ever try to update apps on a perfectly working 3 iphone a year ago . . . pepsi was using aborted fetus parts for testing purposes and in formulas . . . Summer Time is Pepsi Time and Live For Now . . . indeed . . . they said they stopped using baby parts . . . ---- As for details . . . like a/c speeds, or CEM bits and pieces . . . I think to devs must fix the game engine to work with everything first then they'll tackle the details . . . ---- programming can be complicated, hence the time its taking, and the more complex things are, the harder it is. look at this scenario: the Call of Duty series has lots of crew, they have hundreds millions of dollars in profit . . . 24 hours of release, they sold 4.7 millions copies for MW 2 . . . they have power houses in the game programming world, graphic artists, storyboarders, writers . . . they can get the job done in quick amount of time, a year or two . . . Their game is complicated with features, but on the complex order say for animals, MW 2 would be a fish, frog, or salamander. Then you have Cliffs, the complexity (projected future) for its game engine alone is on the order of a ape or chimpanzee. Then you have each aircraft / and then weapons etc . .. But there is no 300 spartan + 7000 best greek hoplites programmers in the house. there is no US navy of graphics, or US airforce of writers or uS army of q/a teams and nearly unlimited supplies / budget that the Fish / Frog / Salamander complicated game has . Without the excessive quality and numbers that MW 2 commands, getting a working game in 1-2 years isn't a reality for the Ape / Chimpanzee game team. That is why this game is taking a long time. Its complicated, much more than the top 40 games; they don't have the numbers and money that "other popular games" have. They do have a talented team, however its small scraps (in terms of numbers) compared to what MW 2's team roster can muster on a bad day when everyone's calling in sick, dead, or the dog ate the tablet scenario. So its taking time. --------- |
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