Quote:
Originally Posted by BG-09
The war and combat decisions, and skils (flight skils) are result of human psichics. Thats why AI can not be compared to human. So only humans can simulate war, because war is human product.
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Pardon, but Bollocks. A military simulation without AI is impossible because
human players do not follow orders (no snipes at current AI issues pls

), don't use historical tactics or fly any aircraft they're being assigned. Human players play for fun, their fun to be precise, and that means they will follow their own paths, do their own thing and if some kind of cooperation comes out of it that is mere coincidence.
Quote:
Originally Posted by BG-09
But for pilots AI do not fits, because human abilities and behaiviour are unique apearance of the nature. They can not be simulated.
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True to a point. But AI can be programmed to act like the historical pilots (in theory, that is). No human player would follow tactics and orders which ran contrary to his common sense. Or would you adhere to flying vics when the Finger-4 is so much more effective? Pilots back then didn't have a say in such matters ...
And quite honestly: Given the amount of ego-driven whines, flames and crybaby alerts I had to see over the years I doubt the majority of people is interested in historical missions - all they seem to want is clusterf*cking with the latest über-fighters so that they can stroke their ego and pretend they're [insert-historical-ace] reborn. And there I can say with utter conviction:
Thanks, I'll pass.