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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#11
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Guys, I'm passing on some mission design observatioms from one of our members. It's not rocket science and I thing he hits several nails on the head. Would it be possible to change the emphasis of mission objectives in the way he says?
"it is all far too easy with the majority of targets for blue on or near the coast for low level sortie map wins, rather than some further inland were we should get intelligence on approx location and they need to map read and manage fuel. We are just not getting the BoB at the moment, but rather the old IL-2 server type set up for a map win. I was looking forward to something different with the BoB, but it appears not to be happening at the moment; perhaps due to problems with the sim coping with large bomber formations. Thing is, at this time of the war the RAF was more geared for defensive ops in terms of effort, numbers and types of aircraft on inventory. On the other hand, the LW effort and aircraft inventory was very well geared up for offensive expeditionary ops. Our bomber force was insignificant as far as the result of the BoB was concerned, so red map wins should not be about red bombers hitting targets in France. Red are at a disadvantage from the off if we do not have the proper BoB scenario, but insist on sticking to non BoB scenario map win points. I would like to see server maps with more emphasis on the RAF defending targets, including inland targets, against LW bombers and escorts, with map wins for red down to destroying or damaging X number of bombers and escorts (AI or human) and killing or capturing X number of pilots in a given time frame. If LW pilots and planes do not make it home to France and blue do not destroy enough targets (and there need to be a lot of them) that should be points in the bag towards a map win for red. Map wins for blue should be against targets destroyed, RAF fighter aircraft destroyed and fighter pilots killed/captured (there should be no reason to be over France to be captured or you are a liability as far as a map win is concerned) in a given time frame. By all means have targets in France for red bombers so that bomber pilots can get sorties in if they want, but red bomber activity, whether they hit targets, lose aircraft or get killed or captured should have no impact as far as scores for a map win is concerned. Maps should be set up to encourage people to fly red to attack bomber formations and fly blue to fly bombers, or fighters to escort the bombers. In short, I think that more blue fighter pilots would escort blue AI and human bombers attacking England if the AI bomber loses counted as far as map wins for red were concerned, because then more red fighter pilots would attack bomber formations and we might get more ding-ding action as per BoB. Unless there is a change towards more BoB scenarios on the servers soon, we might as well not bother to think that CloD has anything to do with the BoB." The only comment I would add is that if red bombing sorties are to contribute to the map win they should be aimed at disabling or reducing some AI bombers/formations or perhaps reducing numbers of LW fighter aircraft available either by type or by numbers. However the emphasis should remain on RAF Fighter defense and LW bomber offense and aircraft/pilot attrition on both sides for map wins.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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