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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 05-28-2012, 05:13 PM
=FI=Scott =FI=Scott is offline
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I suspect that I fall within a large category of humble people for whom DX9 blah-blah-blah, DX10 blah-blah-blah, DX11 API (?) blah-blah-blah is pretty much geeky technofluff.

Comparisions invite bias but if you try and be objective and load up Cliffs and fly it for a mission then load RoF and do the same what is the huge difference ? in terms of category of game (beyond the fact that they represent different eras) they are pretty much the same product appealing to the pretty much the same category of gamer.

Where the two part company is the way in which they deliver their respective experiences. If playability (which to me covers stability, performance, looks and experience) over a large cross section of user PC's is the mark (and tbh thats how developers sell in numbers that please accountants) RoF all but kills Cliffs.

In terms of the visual experience RoF could be written in BBC basic for all I care, it has a look about it, both in terms of its terrain, clouds, models, effects etc that every so often still makes me do a double take. I (personally) have never once had that in CoD while looking out of the cockpit.

I have come to the conclusion that the mark has been missed so completely with this game the situation cannot be retreived, am I happy about that ?, God no, Me and about a dozen other friends were supposed to be playing the arse of this game months ago. So far time spent online as a squad- Zero.

On the basis that I don't play the game any more, have no interest in doing so and have got bored of the handbag fights here I'm going to let the door hit me in the ass on the way out.
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