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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#16
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No need to make new videos actually. If we could get English susbtitles for these it would be just fine.
Any German speaking members of the community willing to come up with a transcript and translation? If someone translated this, he could then send it to the youtube uploader to make it into on-screen annotations. On the Lofte bombsight issues excuse me for asking again, but i would really like a clear answer from someone who tested it.because i don't have a clear answer yet. Up till now, there was a mix-up between imperial and metric units in the sights: for some algorithms user inputs when calibrating the sight were treated as metric, for some others as imperial. One work-around was to bomb by converting speed from km/h to mph and input that into the sight. This method results in correct release point calculation because that algorithm "thinks" the speed we enter is in mph, so if we convert our speed to mph it will work correctly. However, it results in incorrect tracking of the target, because the other algorithm that pans the sight when automation is engaged "thinks" the speed we enter is in km/h. So, if we convert to mph the bombs will hit what the crosshairs aims at, but the crosshairs drift off the target and the player has to constantly disable automation, recenter crosshairs and re-enable automation. If we don't convert our speed but input it in km/h directly, the sight doesn't drift off the target but the release point is wrong. Has this been corrected? If it has then He111 here i come (at least until the 88 gets a working gyrocompass, in which case you can level bomb with that one too). It will be a blast to fly these properly. The 88 can't climb that easily, but you have the option of dive bombing. The He111 can't dive bomb but you can fly higher. |
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