Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #20  
Old 02-27-2012, 09:53 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by ElAurens View Post
Doggles, two different cars can have identical (as close as possible in the real world) measured performance, but can handle and feel very differently.
Maybe. But those cars will differ significantly in some quantifiable manner, which is all I'm saying. There's no magic.

It might not be the "headline" numbers like top speed or horsepower that are different, but some number, somewhere is causing the difference that the driver feels.

I agree with you that a lot of these numbers are probably not modelled in games these days, but I feel like that's a budgetary consideration, not a system-requirements consideration.

Last edited by CaptainDoggles; 02-27-2012 at 09:56 PM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:56 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.