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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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  #23  
Old 02-20-2012, 05:53 PM
speculum jockey
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Quote:
Originally Posted by yellonet View Post
Personally I don't see the need for the developers putting in different "game modes".
Everything needed to create different game ideas should be in the editor, if it isn't already I hope we get the tools that are needed eventually.
This is one of the biggest problems to having new players pick it up and community members remain with it. If you have a bunch of mods, the community becomes fractured, and new players have tremendous difficulties getting into it. Making it part of the actual game, and making the offered tools in the game more flexible/in depth is a much better solution. I'm not saying "no mods" but there should be some things included in the game besides DOGFIGHT!

Also having to copy your game directory to another folder so that the latest patch doesn't automatically corrupt your modded game is a bit of a pain. Worst of all, new players have to do a certain number of things to get on the same page and be able to fly with the rest of us...

1. Install/Patch (no problem)
2. Find out what mod offers what they want.
3. Find a download link that's not a porn-redirect or expired.
4. Install the mod and hopefully not screw it up.
5. Get online and play.

The biggest obstacle to this person getting online is that they have to talk to the "I'm old and hate new people and new things scare me and make me angry" forum members here. Does this new person want to have to listen to the usual suspects tell them to go play Wings of Prey a million times just because they want to practice without CEM or limited Ammo? Maybe they will ignore that, but they will still have to sift through a million "Steam is the devil" and "Why don't we have the correct number of rivets on the 110's wheel well cover?" to find the thread with the correct post to direct them to the proper mod.

Why do the MG devs always have to rely on the fans to make their games interesting?
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