Quote:
Originally Posted by Liz Lemon
Yeah, deferred rendering has made the formerly easy step of adding AA very difficult.
And that is why you see tons of modern games that lack support for AA entirely - games like Crysis, Battlefield 3, Dead Space, Mass Effect.
It is hardly a problem unique to cod.
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Crysis had AA implemented but not AF

. Don´t know about Crysis 2 though, haven´t played it in a while

. To me AF is more important than AA, because i got the feeling that with TFTs, AA got more and more useless, especially with very high dpi. AF on the other hand...