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  #1  
Old 02-06-2012, 01:19 AM
icarus icarus is offline
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Originally Posted by ACE-OF-ACES View Post
I wouldn't say that, because what might be true for one may be false for another.. That is to say beauty is in the eye of the beholder!


Sounds like you have a hardware issue.. Because I have 1xGTX570 with a 3840x1024 monitor and I get no shimmers.. And very good frame rates.

So what does this prove?

Only that PCs and people are different.
I have no hardware issues. But your res is really low. 1024 vertical res is WAY lower than mine. Perhaps you are just used to low quality.

SWTOR has it CoD does not. Proves the op is wrong.

AA makes a big difference in picture quality and to deny it is just dishonest or incorrect, otherwise you would not have gone to all the trouble to find alternative solutions.

Last edited by icarus; 02-06-2012 at 03:26 AM.
  #2  
Old 02-06-2012, 03:22 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by icarus View Post
I have no hardware issues. But your res is really low. 1024 vertical res is WAY lower than mine. Perhaps you are just used to low quality.

SWTOR has it CoD does not. Proves the op is wrong.

AA makes a big difference in picture quality and to deny it is just dishonest or incorrect.
The sim does have problems. Understanding the reasons behind the problems can help understanding why they take so long to get fixed.

Or we can just pretend that the gameplay mechanics and view distance requirements of a 3rd person, low altitude camera game are the same as a flight simulator so we can complain a bit more, to no feasible gain might i add

It's pretty clear from the preceding posts that AA today is a whole lot more complicated to implement if we want DX10 and above special effects, plus the separate pros and cons of each method factor in the choice of the implementation depending on the requirements of each gaming engine.

And since people have selectively short memories, let me refresh them a bit by citing an example of a currently successful sim: Does anyone remember RoF a couple of years ago? Shimmering land textures at distance, no AA and no dual-GPU support. Does it sound familiar maybe?

Most of those problems took about 18 months to sort out, with a team of comparable size to the CoD project and a product that had a more "aggressive" marketing model (meaning, an incremental yet near constant cash flow during the first few months).

In other words, if we want AA done correctly without having to buy add-ons on a per-flyable basis we have to either give them time to work and welcome the fact that a sequel is in the works to boost their cash flow, or code it ourselves.

I don't mean to sound harsh here, it's the realities of flight sim development that are harsh.
  #3  
Old 02-06-2012, 03:29 AM
icarus icarus is offline
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Originally Posted by Blackdog_kt View Post
The sim does have problems. Understanding the reasons behind the problems can help understanding why they take so long to get fixed.

Or we can just pretend that the gameplay mechanics and view distance requirements of a 3rd person, low altitude camera game are the same as a flight simulator so we can complain a bit more, to no feasible gain might i add

It's pretty clear from the preceding posts that AA today is a whole lot more complicated to implement if we want DX10 and above special effects, plus the separate pros and cons of each method factor in the choice of the implementation depending on the requirements of each gaming engine.

And since people have selectively short memories, let me refresh them a bit by citing an example of a currently successful sim: Does anyone remember RoF a couple of years ago? Shimmering land textures at distance, no AA and no dual-GPU support. Does it sound familiar maybe?

Most of those problems took about 18 months to sort out, with a team of comparable size to the CoD project and a product that had a more "aggressive" marketing model (meaning, an incremental yet near constant cash flow during the first few months).

In other words, if we want AA done correctly without having to buy add-ons on a per-flyable basis we have to either give them time to work and welcome the fact that a sequel is in the works to boost their cash flow, or code it ourselves.

I don't mean to sound harsh here, it's the realities of flight sim development that are harsh.
I agree with you 100%. Thats not what I am arguing. I'm taking issue with the lie that AA does not matter and has little or no benefit to visual quality, thus those who want it are just whiners or have hardware problems. I'm not complaining about the devs. When we get it, CoD will look better than it does now, thats all.

Last edited by icarus; 02-06-2012 at 03:41 AM.
  #4  
Old 02-06-2012, 02:19 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by icarus View Post
I have no hardware issues.
Maybe, but all we know for sure is that there are people with settings and setups like yours that are not having the issues you are having.

Quote:
Originally Posted by icarus View Post
But your res is really low.
Disagree 100%

Quote:
Originally Posted by icarus View Post
1024 vertical res is WAY lower than mine.
As your 2650 horizontal res is WAY lower than mine (3840)

Quote:
Originally Posted by icarus View Post
Perhaps you are just used to low quality.
Nope, as noted above I just prefer a wider peripheral view

Quote:
Originally Posted by icarus View Post
SWTOR has it CoD does not. Proves the op is wrong.
Ill take your word that it has it, but based on the link it requires a hack, as in not aval to all via the GUI.

But your still missing the whole point here.. That being that upon release SWTOR did not have it, just like CoD did not have it. And SWTOR has a much lager budget and team than CoD.

Quote:
Originally Posted by icarus View Post
AA makes a big difference in picture quality and to deny it is just dishonest or incorrect, otherwise you would not have gone to all the trouble to find alternative solutions.
I noticed you didn't provide a quote of me saying that it does not make a big difference

Do you know why you didn't quote me saying that?

Because I never said that.
  #5  
Old 02-06-2012, 03:56 PM
icarus icarus is offline
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Originally Posted by ACE-OF-ACES View Post
Maybe, but all we know for sure is that there are people with settings and setups like yours that are not having the issues you are having.


Disagree 100%


As your 2650 horizontal res is WAY lower than mine (3840)


Nope, as noted above I just prefer a wider peripheral view


Ill take your word that it has it, but based on the link it requires a hack, as in not aval to all via the GUI.

But your still missing the whole point here.. That being that upon release SWTOR did not have it, just like CoD did not have it. And SWTOR has a much lager budget and team than CoD.


I noticed you didn't provide a quote of me saying that it does not make a big difference

Do you know why you didn't quote me saying that?

Because I never said that.
Your horizontal is high in pixel count as you are running a multi monitor res. 1024 on a monitor is very low res or very small image. Both inferior to mine. Wrong again dude, even the total pixels are much smaller than 2650 x 1600.

Wrong again, not missing the point. SWTOR was always able to force it with the videocard drivers with a config hack. Unlike CoD.

Wrong again, I was not talking about you I was refering to post #30, that is why I did not quote you. Although you did say I might have shimmering due to a hardware problem which is also completely wrong.

You are wrong a lot.

Last edited by icarus; 02-06-2012 at 04:09 PM.
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