I hate being right.
Also like others mentioned, 1 year for a plane? Seriously? Thats sad, the graphical modeling of a planes exterior should only take a few days, a week at most. Adding details and optimizing the model another week, then another for texturing; so about a month total? In Maya 7.5 it took me two weeks to model, texture and animate (although it was limited) a abrahms on my first time.
Sounds like the development team is still suffering from a lack of efficiency/streamlining/leadership. Same old story, same old excuses.
Also ROF has airframe failure due to Gs and such, where is that in CLOD?
Edit: also game stutters when close to enemy aircraft in combat on my rig, dust on ground during takeoff and mirror cause large multi second stutters too!
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