Quote:
Originally Posted by ZaltysZ
Pe-8 in question lacks the rudder, however I still think it is just showing off, because it eventually returns to level flight and continues its flight nicely. Shouldn't AI be more conservative with maneuvers in such heavies?
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He is just trying to stabilize his plane, this is not a designed maneuver.
Quote:
Originally Posted by Juri_JS
All aircraft types with air-to-ground rockets are affected by the late pull up issue during ship attacks and also all large caliber aircraft that are able to do strafing attacks on ships.
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I have something ready for 4.11.1, thanks for reporting the problem and helping with missions.
Quote:
Originally Posted by slm
From what I've read, when their plane got hit so there was serious damage pilots often knew it soon and announced it to other pilots **long before using parachute**. Of course the pilot doesn't always know how far his plane can continue flying, but I think it would be great if this "unable to continue mission" could be simulated at least in some cases. Especially when bombers are flying in formation towards target and the lead plane is hit and thus cannot keep planned speed/altitude anymore.
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We have this in mind but what is easy for human is not necessarily the same for AI. That's what is "hard", what info to provide to AI and make him react correctly. Don't worry, we will do something about it.
Quote:
Originally Posted by Fall_Pink?
Various things
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- I'll do something about jets.
- RTB command will send your flight home,you will continue to fly further. If you want everybody,including you,to go home use "Next Waypoint" command until only one is left, that should send everybody home.(Just a guess about this one, try it

)
- Wingmans too low during attack, IIRC I made new formation just for that case, I'll have to check if somebody changed it or it is not applied to fighters too. ( I had dive bombers in mind while doing it)
I'm not offended by bug reports and reasonable complaints, this actually helps. Trolling is what is evil and I would never accuse you that.
Quote:
Originally Posted by Bearcat
I like most of the AI improvements .. but one thing that still sticks in my craw is the fact that AI will still keep flying after getting flamed. I can see if it is an engine fire and the plane goes into a dive .. but a wing fire .. the pilot should bail... or crash ... or bail and then crash .. but he definitely should not continue flying and even shooting..
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There is a part of the code which should deal with this, I'll check if something is wrong there.
FC