Quote:
Originally Posted by 41Sqn_Banks
Absolutely no problem. The actual mission is loaded when the host starts the mission from within the "lobby mission". At this time the players have already selected their aircraft. When the mission finished loading they are placed into the flying aircraft. Also gunners and and other positions are working fine.
So when he actual mission is loaded it is in it's initial state, all air groups and ground groups are at their intial position.
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Thank you! this is great news! So, training COOPs with airstart are possible now making everyone happy. I understand, that the UI is text based, but all the functionality is in there now.
The advantage of text-based UI is that you can load different coop missions right from the 3D engine reducing loading time. You do not have to load map and landscape details every time you start a new COOP because you do not have to go out from 3D engine to 2D GUI and back to do this. E.g. if you loaded a COOP mission for training of a sandwich maneuver , you can then load another one for training of b&z without exiting to GUI, that saves a lot of time. I hate long loading times.