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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 11-15-2011, 09:20 AM
tintifaxl tintifaxl is offline
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As I see it, implementing a new graphics engine or fixing bugs therein is highly specific work for certain members of the team. Surely there must be some guys left who could work on the FM/DM or AI? Or are these guys busy working on the BoM game?

I'm disappointed, that they don't throw more manpower at the bugs to squash them faster.

What about the promised priorities that came with the last patch info?

Quote:
Originally Posted by luthier View Post
Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.

Last edited by tintifaxl; 11-15-2011 at 09:22 AM.
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