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Since recent beta you can write different messages to players based on their copy language. E.g.
Code:
private string GetLocalizedMessage(string lang, string key) { switch(key) { case "Hello": { switch (lang) { case "ru": return "Привет!"; case "en": return "Hello!"; case "turtle": return "Cawabanga dude!"; } } break; } return String.Empty; } |
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