Eitherway it does not hurt to report it and let the 1C take a look at it
One other thing that make me think it is a bug is you don't have to 'hold' the breaks to make it stop spinning..
Just 'tap and release' the breaks and the plane will stop spinning..
At least that is what I am seeing when I do a test..
And that tells me there is a bug..
In that the wind is the same before and after the tap of the breaks
Therefore once you release the breaks the plane should start spinning again
Based on your logic
But it doesn't
So, by 'tapping' the breaks you have changed someting.. or in the software sence.. initilased a variable that was not initlised prior to 'tapping' the breaks..
But again, we can agree to disagree on this.. It does no harm to report it and let 1C take a look at it
I propose in the other thread a theory: the spawn logic put the plane "flying" and the friction will not start properly without brakes on. But I really don't know if all the behavior of aircraft when taxiing with wind is wrong.
Just need to ask these guys:
I really don't know. If all is correct, just set "brakes on" as default when spawn, a simple change. If all the wind settings are wrong, specific work is needed. But we need some expert advise.