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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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  #18  
Old 09-09-2011, 08:15 PM
LoBiSoMeM LoBiSoMeM is offline
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Join Date: May 2010
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Quote:
Originally Posted by ACE-OF-ACES View Post
Agreed, nor can you say it is not a bug

So we will have to agree to disagree

Eitherway it does not hurt to report it and let the 1C take a look at it

One other thing that make me think it is a bug is you don't have to 'hold' the breaks to make it stop spinning..

Just 'tap and release' the breaks and the plane will stop spinning..

At least that is what I am seeing when I do a test..

And that tells me there is a bug..

In that the wind is the same before and after the tap of the breaks

Therefore once you release the breaks the plane should start spinning again

Based on your logic

But it doesn't

So, by 'tapping' the breaks you have changed someting.. or in the software sence.. initilased a variable that was not initlised prior to 'tapping' the breaks..

But again, we can agree to disagree on this.. It does no harm to report it and let 1C take a look at it
I propose in the other thread a theory: the spawn logic put the plane "flying" and the friction will not start properly without brakes on. But I really don't know if all the behavior of aircraft when taxiing with wind is wrong.

Just need to ask these guys:



I really don't know. If all is correct, just set "brakes on" as default when spawn, a simple change. If all the wind settings are wrong, specific work is needed. But we need some expert advise.
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