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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 12-28-2007, 08:33 AM
6S.Manu 6S.Manu is offline
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Join Date: Oct 2007
Location: Venice - Italy
Posts: 585
Lightbulb Gunnery in IL2

Yesterday I was looking at some guncams and saw how difficult was to hit an enemy fighter (pure shooting skill I mean)...

I've always though that in IL2 was really too simple hitting the plane even from distance (the "green ray of death" can catch you even from 600m)... opposing to the real life.

Also we have a fixed view through the gunsight (stable aim) who make things easier.

So I tried to do some gunnery practice: I was surprised from how easy is to kill a chuting pilot even with a single shot of 30mm.

Maybe the target boxes around the IL2 object are really too big compared to the reality?


My dream for SoW is:
- No More sound from external planes (that is No sound radar of engines or firing cannons)
- Precise target boxes (Since the SoW's plane models are really detailed)
- Chance to not use ammo tracers (hystorically they weren't helpfull at all)
- Wind Turbolence behind enemies
- No fixed aim through the gunsight (6dof?)

You know, in real life bounces and sneak attacks were the best way to score a kill.

What do you think?
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 12-28-2007 at 09:04 AM.
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