Quote:
Originally Posted by Feathered_IV
I think he bit off more than MG could comfortably chew. CoD became overdesigned and top heavy with complex features. He got off track between the need to make a simulator, and the urge to make a replica.
It was never Olegs way to admit an error or to back down in the face of public opinion (the 190 bar is still right and Il-2's sound is excellent, it's just our sound system that is wrong etc.). So when CoD began to look like it needed fundamental changes at a core level, he headed for the door.
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It is a realistic scenario. Add to that the the lack of management, the delays and the subsequent budget issues, all turning around a talented visionary man, with his aura of infallibility after the incredible planetary success of Il2 series.
It took a bit to the top management to regain control of this beast, but I hope that they're back in track now, with Oleg's ideas coupled with a more solid project management.