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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 06-12-2011, 03:08 AM
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Feathered_IV Feathered_IV is offline
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I think he bit off more than MG could comfortably chew. CoD became overdesigned and top heavy with complex features. He got off track between the need to make a simulator, and the urge to make a replica.

It was never Olegs way to admit an error or to back down in the face of public opinion (the 190 bar is still right and Il-2's sound is excellent, it's just our sound system that is wrong etc.). So when CoD began to look like it needed fundamental changes at a core level, he headed for the door.
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Old 06-12-2011, 03:34 AM
Pudfark Pudfark is offline
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I'm not too proud...to admit...that it seems, I've been had....with this "release".
All I know?
Is what is not being "said" by those who are responsible for taking my money and their apparent "lackadaisical" attitude in communicating and fixing the problem rapidly.

Yup, I freely and voluntarily spent my money on this "sim"...and with that in mind and wallet, I have freely expressed my opinion here...

Maddox left and Madhoff is in jail.....hmmm

Point to ponder: If you're hosing somebody? Say something nice, that they
want to hear.....and you can ride'm a bit longer.....
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Old 06-12-2011, 05:21 AM
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Robert Robert is offline
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Are you REALLY going to compare Madoff with Maddox?

You shoulda kept your 50 bucks. Sounds like you need it. And just because Luthier is not on his knees felating you weekly doesn't mean he's not working on a patch.
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Old 06-12-2011, 05:37 AM
machoo
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Who is Madhoff?
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Old 06-12-2011, 05:43 AM
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Feathered_IV Feathered_IV is offline
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He's a guy who uses the pyramid-scheme method of fraud. Any link to Oleg Maddox is purely through a covenient rhyme in surnames. Anything else is hysterical nonsense.
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Old 06-12-2011, 06:10 AM
jctrnacty jctrnacty is offline
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I am still hoping that Oleg will return and finish what he begun.

The only problem i see is he relied too much on ubisoft as a publusher instead of this he should release the SOW directly to all sim fans like ED and ROF teams do.

ED split with ubisoft a long time ago and they are doing well.

He could fund the upcoming development with selling flyable aircrafts like ROF do.
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Old 06-12-2011, 06:23 AM
csThor csThor is offline
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You people have a totally wrong impression of what Oleg was and what he could do. Maddox Games was and is just a very small branch of the juggernaut 1C. 1C is comparable in size with EA, just to give you an idea of the dimensions involved. As such Oleg never had that much say when it came to whom 1C deals with. And he certainly never had the freedom to decide to give Ubi a kick in the hinder and publish things alone - those things were decided by people with a lot more say within 1C. He was certainly asked, but in the end it was not his voice that mattered.
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Old 06-13-2011, 09:46 AM
Insuber Insuber is offline
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Chasing and chastising human's contradictions is quite futile, everyone bears 1'000 of these.
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Old 06-12-2011, 11:15 AM
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Quote:
Originally Posted by Feathered_IV View Post
I think he bit off more than MG could comfortably chew. CoD became overdesigned and top heavy with complex features. He got off track between the need to make a simulator, and the urge to make a replica.

It was never Olegs way to admit an error or to back down in the face of public opinion (the 190 bar is still right and Il-2's sound is excellent, it's just our sound system that is wrong etc.). So when CoD began to look like it needed fundamental changes at a core level, he headed for the door.


That sounds the most plausible I guess, pity the way things turned out for now.
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Old 06-12-2011, 11:44 AM
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Quote:
Originally Posted by Feathered_IV View Post
I think he bit off more than MG could comfortably chew. CoD became overdesigned and top heavy with complex features. He got off track between the need to make a simulator, and the urge to make a replica.
Yet this obsession with detail is what is expected from CoD. Il-2 was committed to realism, it did great for its time and people liked it very much. Which is quite logical, as most of the WW2 aviation buffs would want to re-enact the deeds of their 'heroes' as realistically as possible.
And CoD just HAD to ramp up the realism standards by a fair margin, there's no doubt about that. Actually, things like gear wheels spinning down while being retracted, that is the very thing that keeps me attached to CoD. Without the rich realism features, there would be nothing that distinguishes it from random simulation XY and no one would even talk about the botched release of CoD anymore.

My bet is that the only guy that could remotely handle the programming necessary for CoD was Oleg. And he may indeed have been distracted by whatever it was; others pushed for more progress and so he left. Leaving no one that had the insight into CoD's code. So the rest of the team struggled to at least put out the alpha version we got to know, and to learn more things about the CoD core along the way, in order to fix things.

Okay, speculations solved, let's move on. How about a big air war on the repka servers tonight? I'll fly a Schwarm of Me110s
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