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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 05-21-2011, 01:19 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by 609_Huetz View Post
We got a couple of 609 people on your server last night Flashman, to check out the mission you mentioned in chat the afternoon.

Quite contrary to Reider, we didn't experience any problems as far as lag (net or performance) on the AI planes goes. That was after the hotfix though.

One thing worth considering though (if it can be done), is to set the escort on a higher aggression level. Multiple times they would just continue their weaving with the formation of Stukas already under attack for minutes.

On two occasions, I had a Schwarm of 110s going right over the top of me while I was happily lighting up their Stukas.

The other issue experienced was the radar operators calling out those ghost contacts, that you occasionally see flying in the distance and when you get close, they disappear.

Those are however minor immersion issues, nothing big. The most important thing is that it seemed to run silk-smooth, even with a large number of AI aircraft and 3/4 people connecting to the server from Europe with comparably high pings.
I noticed the AI needs to be more aggressive. I got behind a group of 30 He 111's and sat there ripping away at them (I only have arrow keys to fly with) and while their gunners were shooting at me, none of them even got close to hitting me. I wonder if just changing their ability level will do that, of if you have to change the way point characteristic to make them be more aggressive. Something to test anyway.

Another thing to realize, is that ping doesn't really matter in IL2COD. It's virtually identical (the way it looks to me) as old IL2 where many people still fly online without a lag in the world on 56k modems. Seeing people with 300-400 ping was/is normal. And considering I seem to be doing it with a worse connection than 56k at the moment, 10,000 miles from the server, I'd say it's also just like the old netcode. Which is a very good thing! I know you're used to ROF, but just remember ping doesn't really matter in IL2 that much. Consistency of service is the main thing. From monitoring the bandwidth, an individual client is only using about 40kbps max at any given time.
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