Quote:
Originally Posted by ARGH
biggest issues;
1] propellar not visible due to stupid epilepsy rules. we need a visible prop. its an immersion-killer without it. if you cannot get around this then quietely release a backdoor fix so the end-user can enable it through config tweaks.
2] all this time i thought invisible tracers on spits was a bug. you should change the default loadout to have tracers so common players won't be confused.
3] you promised the rendering thread getting its own dedicated core and it will double fps. we really need this but have not heard anything since.
4] G940 flight stick not fully compatible with game, sticky fire button, throttle sensitivities not accurate, and what appears to be some input lag. i assume joystick issues spill to other FFB brands as well.
5] we need some form of tree / forest collisions. maybe you can insert invisible building meshes with physics enabled on top of the visible trees or something.
6] AA not working properly / not applied on every object.
7] allow default loadouts to be changed and some input settings do not appear to work. rear view camera on spit appears bugged as well.
|
I whis just that the propellor would be like in Sturmo 46. This blurry dish is just dissapoints me, it's very sad. On the early promo stuff and the pictures it just looked awesome! Thats one of the main things that keeps me away from it, i just can't understand why was it necessary to destroy this.